Pigpud's Recent Forum Activity

  • The Whole Whey now has an arcade version! I've also added a leaderboard as an experiment.

    construct.net/en/free-online-games/whole-whey-arcade-version-78621/play

    To submit your score, save your progress through the overworld menu.

  • Hello!

    I was working in the animations editor when Construct crashed. Before the screen turned red it gave me this popup which I've never seen before:

    After which I clicked OK and the red error screen showed up with this error report:

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'blob') TypeError: Cannot read properties of undefined (reading 'blob') at t.i (https://editor.construct.net/r440-2/projectResources.js:1:872450) at async af.H2t.rIi (https://editor.construct.net/r440-2/main.js:29:237883)

    Stack: TypeError: Cannot read properties of undefined (reading 'blob') at t.i (https://editor.construct.net/r440-2/projectResources.js:1:872450) at async af.H2t.rIi (https://editor.construct.net/r440-2/main.js:29:237883)

    Construct version: r440.2

    URL: editor.construct.net

    Date: Sun Jun 29 2025 06:18:11 GMT-0500 (Central Daylight Time)

    Uptime: 3276.3 s

    Platform information

    Product: Construct 3 r440.2 (stable)

    Browser: Chrome 137.0.7151.120

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/137.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    I'm not sure what It means but I was able to save the open project, restart Construct, and continue working on the project with no problems (so far!).

    Any idea if this has anything to do with my system or is this an error on Construct's side?

    Thanks!

  • Just add another ampersand:

    "Health: " & healthAmount & "points!"

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  • Thank you Dop2000! I got it working!

  • Hello!

    I'm trying to figure out how to pin the position of an object that is on a layer with 100% parallax (Layer A) to an object that is on a layer with 90% parallax (Layer B) so that when the screen scrolls, the object on Layer A stays in the same position relative to the object below it on Layer B.

    Thanks for any help or thoughts on how to do this!

  • Very interesting solution Rojohound!

  • Thank you phlp!

  • Hello!

    I'm tying to combine four number values into a single number value like this:

    Variable_A = 2

    Variable_B = 0

    Variable_C = 2

    Variable_D = 5

    ...And then take all the values and combine them into another variable's value:

    Variable_Combined = 2025

    I've spent several hours puzzling over this. Is this even possible to do? Any help is appreciated!

  • I've noticed this too.

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  • Hi! I'm glad you liked it!

    Is it the bar at the beginning you climb?

    I'm not totally sure what you mean by this. After you jump on the first ledge, you have to jump to the top of the "Nums" sign.

    Also there are some NPCs that can't be interacted with.

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Pigpud

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