Sir LoLz's Recent Forum Activity

  • is it possible to paste an object with effects applied to it? when pasting a sprite it looks as it does normally.

  • ah after purchasing it I see that you need to do some config work. so it won't work inside Construct. Oh well.

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  • Could this be included inside the game and executed through the Browser object to enable LAN for a game? I know that LAN will work even with the official server, but that still needs you to connect to the internet. if possible I would like to start the server on a local IP for others on the network to join.

  • Those are fair counterpoints. I just find the lack of good documentation to be frustrating (for example for 3D animation)

  • Grimmy Mayfly the plugin has been discontinued. So no new updates sadly.

    the plugin is not compatible with C3 I believe. but It works fine for C2 provided you just wanna do simple stuff. for example, I use it for billboarding to great effect in these 2 examples

    youtu.be/LsrGQtpUl-I

    youtu.be/DLjIfMGMnYw

    It works great for my needs as I love that doom sprite look. However, I would not say it's useful for true 3D. As most of the functions are half-finished. So while it can load 3d objects and move a camera around them with ease it has poor animation support, limited physics, and even worse documentation.

  • jatin1726 if I ever get a free moment I will make an example of how I do bilboarding sprites. but life is crazy for me at the moment.

  • The animations for the player object

    The first number in the animations name is the direction (360 / 8)and the second is the action ("S" meant slide I think and "i" means idle). The animations name represents the direction (of the 8 possible facings) and the frame represents how far into an animation it is playing"

    So I set the direction by only changing the number in the name with Set animation({direction to face}& right(player,animationname,1))

    the same is true the other way around. so when want to play an action (idle. stiffing, ect) I reverse it

    set animation(left(player.animationname,1) & {action}

    I have shelved the project for now tho. I was having a hard time getting people to test with and I doubted the game would be a success. So I decided to work on another project

  • megatronx

    There are shaders but I am not using any. the toon shade was added with the tool I rendered the sprites with.

  • > adding a horde based survival mode.

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    > I am adding it so that way you can play on your own. but it will still work online for co op play

    Are u using cell shading shader for q3d?

    no. that is how the sprite looks. (I use billboarding like in doom)

  • Never heard anything about my rendering issue. guess it's time to improvise.

    I ended up creating a new object I named "Imposter". what the imposter does is copy the world at an offset. creating multiple copies of the same space but so far away they don't see the other worlds. I then place each players camera in their Imposter world.

    youtu.be/d18RzjRillU

    this does mean that the strain on performance will grow exponentially . but considering I plan to get assets simple it should be fine. plus I can still do optimizations. such as only spawning imposter sprites if that player could see it anyway

  • thanks totoe

  • mmmm I have been trying to get around this limit but I don't think it's possible. from my experiments I think that Q3D can only render the entire 3D scene once per tick.

    I was able to get it "working" by only rendering one viewport per tick. But this has the obvious side affect of dividing the FPS among all windows. so I can do 2 windows at 30fps, 3 at 20, ect. So I am realistically stuck at 2 windows at 30fps.

    QuaziGNRLnose I know that this plug in is deprecated. But if I offered to paypal you some cash would it be possible to get an extra action added? I need to be able to render a viewport, change the 3D scene (change the sprites frame), then render another viewport in the same tick?

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Sir LoLz

Member since 1 Oct, 2014

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