jomego's Recent Forum Activity

  • Good morning guys, I'm trying to implement a 3D camera in an isometric view but I can't.

    I want to be able to rotate the isometric view by pressing the left and right arrows... but I can't place a camera to rotate the view... could someone tell me how to do it...

    Thanks in advance... you're all great.

  • I have different sprites that the players can choose... depending on the team I want them to have a blue or red border... but I don't want the color to come in the sprite so I don't have to repeat all the sprites... there are more than 100 characters... how could I do it...

  • In the end I solved it by means of degrees that I think is more simple and effective. I leave it here in case someone needs something similar.

  • oesn't work separately either.

  • I'm trying to combine with two values... but it doesn't seem to work... it only works up or down... or right/left but not the 4 positions... although I really need the diagonals too... could you tell me how to do it please

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  • Good afternoon guys, I have a problem. I have an object that is the mouse pointer MOuse.x MOUSE.y... and I want my sprite character to change its image depending on the position where the mouse pointer is in reference in the SPRITE.. I mean, I load the animation right left up down or diagonals depending on whether the mouse is in the upper right left down or diagonals... but I can't get how to get what position it is in in reference to my character...

    Does anyone know how to do it...

  • thanks, it worked perfectly... I'll write it down

  • where is the PICK NEAREST function... because I can't find it within a family

  • Good morning guys, I'm making a game in isometric and I have a problem, I'm trying to make it semi-transparent when my character is behind an object... for this it tells me what the object's UID is to make it semi-transparent only that ...

    Does anyone know how to get it because I can't.

  • enhorabuena!!!

  • The problem is that the gamepad does not have any function that returns the angle that you are pressing on the controller.

  • I have a question... I have a sprite designed in 8 directions... up... down... left... right... up-right... up-left... down-right and down-left. ..

    My problem is that I can't differentiate when it goes in the diagonals from top right left and bottom left right... to be able to load the images corresponding to that animation... how could I do it... I can only identify up, down, left and right.

    I attached an image of the code.

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jomego

Member since 18 Nov, 2021

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