jomego's Recent Forum Activity

  • Good morning guys, I have a problem, I am creating objects at runtime and I need to be able to assign the family to which it belongs to that created object...

    How could it be done?

  • One example please…

  • It is very necessary to be able to replace a complete animation with a webp sprite... because in this way the possibilities and GPU memory control are more precise without having to overload the system.

    I think the animation override functions are very necessary in Construct3

  • Good morning guys, I'm trying to load a new animation in a Sprite using a URL to be able to change this animation whenever I want... it's to be able to have a character with different skins. But when I try to load the image into the sprite of the webp file, it only puts the first image and not the full animation. How I could do it is very important for my project.

  • Good morning guys I need to change the scene from Js... but I can't find the way to do it... I tried with... RUNTIME... but I don't see how to call a scene from the project... any help... Thanks from beforehand

  • thanks

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  • I can't do it... even changing the z-index... the background image is placed above the construct objects even if its position changes when the scene starts

  • Good morning guys, I'm trying to place an HTML object that by programming loads an image and converts it into an animated background... my problem is that when I put a sprite or any Construct object it is never seen... even if I modify its Z -INDEX because it always gets higher... someone knows how to fix it.

  • thanks...

  • Good morning guys, I'm making a game in isometric and I want to use the same animation that I have to walk forward... using it as walking backwards... and I would need to be able to reverse the animation that I have for forward... but as if it were backwards... I don't see any option in construct to invert the animation that instead of going from sprite 1 to 100, for example, go from 100 to 1...

    Does anyone know how to do it

  • Good guys, I have solved it, I will tell you as if someone has the same problem

    When creating the sprite I gave the ParticipantID to the Sprite.peerid

    Then in the condition when controlling I check that

    the peerid of my Sprite is equal to Multiplayer.MyID

  • Good morning guys, I'm making a multiplayer game and I have a problem... It's a game with an Isometric view and I've made it so that when a sprite passes behind a building it becomes semi-transparent... this works for me... The problem is that I want that building to be placed in semi-transparency but in each user's game and not in the others'... So if my sprite goes behind the building I see it in semi-transparency but for the rest of the Players don't go into semi-transparency and I can't figure out how to do it.

    How can I tell you that it only happens on my computer... and not on everyone's.

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jomego

Member since 18 Nov, 2021

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