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Emmiter behavior ported from user hazneliel
Adds a soft glow along the inner edges of an object. Works with 2D and 3D objects.
Reveals the map around the player using a Tilemap. Supports multi-unit reveal, reset, and discovered area tracking.
Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
Control your 3D camera's field of view at runtime or via event sheets. Set any FOV angle and retrieve the current value instantly. You can set FOV for Regular and Normalized Z Axis Scale
Mesh-driven line of sight and dynamic lighting for world objects.
Animated hexagonal shield overlay with inner rim glow. Works with 2D and 3D objects.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Elegant & compact theme with dark blueish shades and customizable accents
Add a painted light effect to the surface of an object
The CAS.AI Construct plugin allows you to easily monetize your apps for iOS and Android using lot of Ads SDKs in mediation.
Physics-based Z elevation bounce for isometric and top-down games. Gravity, damping, solid and works with Scirra 3D shape or 3D model
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.