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Physics-based Z elevation bounce for isometric and top-down games. Gravity, damping, solid and works with Scirra 3D shape or 3D model
Add a painted light effect to the surface of an object
Pulsing inner glow effect with layered visuals, color control, and smooth or random flicker for dynamic sprites
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
Deforms a sprite's mesh in real-time using Z-axis offsets. Click to dig or raise terrain points.
Turns any world object into a controllable cursor with event-driven movement, Homing/Snapping magnet, solids, and interact input, that supports All Inputs e.g gamepad, touch, mouse, and keyboard.
True 3D projectile movement for Construct 3. Gravity, bounce, pitch and native 3D Camera integration in one behavior. If you need advanced version of this behavior visit my site: https://jonasz-o.itch
3D light trail using stretched box segments along the object's path. Configurable width, duration and segment count. Requires a 3D Shape object. SDK2 Worker mode also
Elegant & compact theme with dark blueish shades and customizable accents
The CAS.AI Construct plugin allows you to easily monetize your apps for iOS and Android using lot of Ads SDKs in mediation.
Responsive full screen mode: Scale outer (edge-to-edge)
Smooth curved light trail following an object's path. Configurable color, width, duration, blend mode. Requires a Drawing Canvas object in the scene.
Generates and manages procedural room graphs for roguelites, dungeon crawlers, deck-builders etc
A drop-in replacement for C3's built-in Drag & Dro, with support for multiple Follow Modes (Constant/Spring/Instant/Grid) + axis lock, break distance, and automatic throw-velocity measurement.
Minimal C3 behavior template. Includes Is Enabled condition, Set Enabled action, and clean structure ready for development.