Added
- 3D cones: Draw the trail as a cone with a chosen number of points around it. Two points is the old flat ribbon.
- Z: The trail follows its source in Z.
- Roll: Turn the trail around its own length.
- Attach to a 3D shape face, on any image point.
- Attach to a 3D model bone or mesh, by name.
- What happens on detach. Hold, retract, or retract then destroy. With an On retracted trigger.
- Reference framerate. Makes the trail framerate independant.
- Enabled, as a property and an action.
- New expressions for point count, cone points, roll, pitch and reference framerate.
- A script interface for most actions and expressions.
Changed
- Rewritten for the SDK v2. Needs r496 or newer.
- Angles use quaternions, shared between 2D and 3D.
- Length is in points, and the reference framerate says how far back that reaches. The defaults match V1 at 60fps.
- Attach has no destroy with parent any more. Set what happens when the source goes instead.
- Image point Z is used when there is one.
Removed
- Resolution. Worked out for you now. The old action is deprecated, and the expression reports what is actually drawn (can vary based on timescale).