Addon ID

  • skymenTrail

Info

Statistics

  • Download count2,551 total downloads
  • Latest download count 24 downloads of latest version
  • Average download count2 downloads per day average

Owners

A list of all Actions, Conditions and Expressions supported in this addon.

General

  • Actions

    {my}: Set enabled to {0}

    Set whether the trail is enabled

    {my}: When the object goes, {0}

    Set what the trail does once it has nothing left to follow

    {my}: Set point {0} to ({1}, {2}, {3}) turned ({4}, {5}, {6})

    Set a point in the trail

    {my}: Attach to {0} on image point {2} (angle towards position: {1})

    Attach trail to object

    {my}: Attach to {0} on the {2} face, image point {3} (angle towards position: {1})

    Attach the trail to an image point on one face of a 3D Shape

    {my}: Attach to {0} on {2} {3} (angle towards position: {1})

    Attach the trail to a mesh or a bone of a 3D Model, so it follows that part as the model animates

    {my}: Detach trail

    Detach the trail from the object

    {my}: Push point ({0}, {1}, {2}) turned ({3}, {4}, {5}) (angle towards position: {6})

    Push a new point to the trail

    {my}: Reset trail

    Reset the trail

    {my}: Reset to point ({0}, {1}, {2}) turned ({3}, {4}, {5})

    Reset the trail to a point

  • Conditions

    {my}: Point {0} Z {1} {2}

    Compare the Z position of a point

    {my}: Is enabled

    Check if the trail is enabled

    {my}: Is retracting

    True while the trail is shrinking away after losing its object

    {my}: On retracted

    Fires once the trail has finished shrinking away after losing the object it was following

    {my}: Point {0} angle {1} {2}

    Compare the angle of a point

    {my}: Point {0} X {1} {2}

    Compare the X position of a point

    {my}: Point {0} Y {1} {2}

    Compare the Y position of a point

    {my}: Is attached

    Check if the trail is attached to an object

  • Expressions

    AttachedUID

    Get the UID of the object the trail is attached to

Params

  • Actions

    {my}: Set cone points to {0}

    Set how many points go around the trail

    {my}: Set length to {0}

    Set the length of the trail

    {my}: Set reference framerate to {0}

    Set what one point of the trail is worth in time. The trail reaches back Length divided by this many seconds

    {my}: Set resolution to {0}

    No longer does anything. The trail works out how finely to draw itself from how much movement it recorded

    {my}: Set roll to {0}

    Set how far the whole trail is turned about its own length

    {my}: Set width end to {0}

    Set the width of the trail at the end

    {my}: Set width start to {0}

    Set the width of the trail at the start

  • Expressions

    ConePoints

    Get how many points go around the trail

    GetAngle

    Get the angle of a point

    GetPitch

    Get how far a point tilts out of the flat

    GetRoll

    Get how far a point is turned about the trail's own length

    GetX

    Get the X position of a point

    GetY

    Get the Y position of a point

    GetZ

    Get the Z position of a point

    Length

    Get the length the trail is set to

    PointCount

    Get how many points the trail is drawing

    ReferenceFramerate

    Get what one point of the trail is worth in time

    Resolution

    Get the resolution of the trail

    Roll

    Get how far the whole trail is turned about its own length

    WidthEnd

    Get the width of the trail at the end

    WidthStart

    Get the width of the trail at the start