A list of all Actions, Conditions and Expressions supported in this addon.
General
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Actions
{my}: Set enabled to {0}
Set whether the trail is enabled
{my}: When the object goes, {0}
Set what the trail does once it has nothing left to follow
{my}: Set point {0} to ({1}, {2}, {3}) turned ({4}, {5}, {6})
Set a point in the trail
{my}: Attach to {0} on image point {2} (angle towards position: {1})
Attach trail to object
{my}: Attach to {0} on the {2} face, image point {3} (angle towards position: {1})
Attach the trail to an image point on one face of a 3D Shape
{my}: Attach to {0} on {2} {3} (angle towards position: {1})
Attach the trail to a mesh or a bone of a 3D Model, so it follows that part as the model animates
{my}: Detach trail
Detach the trail from the object
{my}: Push point ({0}, {1}, {2}) turned ({3}, {4}, {5}) (angle towards position: {6})
Push a new point to the trail
{my}: Reset trail
Reset the trail
{my}: Reset to point ({0}, {1}, {2}) turned ({3}, {4}, {5})
Reset the trail to a point
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Conditions
{my}: Point {0} Z {1} {2}
Compare the Z position of a point
{my}: Is enabled
Check if the trail is enabled
{my}: Is retracting
True while the trail is shrinking away after losing its object
{my}: On retracted
Fires once the trail has finished shrinking away after losing the object it was following
{my}: Point {0} angle {1} {2}
Compare the angle of a point
{my}: Point {0} X {1} {2}
Compare the X position of a point
{my}: Point {0} Y {1} {2}
Compare the Y position of a point
{my}: Is attached
Check if the trail is attached to an object
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Expressions
AttachedUID
Get the UID of the object the trail is attached to
Params
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Actions
{my}: Set cone points to {0}
Set how many points go around the trail
{my}: Set length to {0}
Set the length of the trail
{my}: Set reference framerate to {0}
Set what one point of the trail is worth in time. The trail reaches back Length divided by this many seconds
{my}: Set resolution to {0}
No longer does anything. The trail works out how finely to draw itself from how much movement it recorded
{my}: Set roll to {0}
Set how far the whole trail is turned about its own length
{my}: Set width end to {0}
Set the width of the trail at the end
{my}: Set width start to {0}
Set the width of the trail at the start
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Expressions
ConePoints
Get how many points go around the trail
GetAngle
Get the angle of a point
GetPitch
Get how far a point tilts out of the flat
GetRoll
Get how far a point is turned about the trail's own length
GetX
Get the X position of a point
GetY
Get the Y position of a point
GetZ
Get the Z position of a point
Length
Get the length the trail is set to
PointCount
Get how many points the trail is drawing
ReferenceFramerate
Get what one point of the trail is worth in time
Resolution
Get the resolution of the trail
Roll
Get how far the whole trail is turned about its own length
WidthEnd
Get the width of the trail at the end
WidthStart
Get the width of the trail at the start