Added: - Separate reported velocity (_reportVelX/_reportVelY) for the Speed, VelocityX, VelocityY, MovingAngle, and Is Moving ACEs, decoupled from the internal movement integrator.
Changed: - Set Velocity now updates the reported velocity directly so Speed/Is Moving reflect it the same tick
Changed: - Debugger panel (Speed, VelocityX, VelocityY) now reads the reported velocity, matching the expressions.
Fixed: - Fixed cursor drift with "Simulate Direct Mouse Position"/"Set Position", especially in Debug preview, direct placement no longer injects coasting velocity into the mover (framerate-independent).
Fixed: - "Is Moving"/"Speed" not updating with the Simulate Mouse actions while working with "Simulate Control" reported velocity now stays valid across the whole event sheet.
Fixed: - Fixed "Is Moving" reporting stale motion while the cursor is disabled or locked onto a snap-collision homing target.