read the documentation here
github.com/SalmanShhh/C3Addon_Virtual-Cursor/blob/master/Guide.md
You can support me via
- patreon.com/c/SalmanShh
- paypal.com/paypalme/SalmanShh
- ko-fi.com/salmanshh
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The problem this addon solves
You can make an object move with built-in platform movement, but you often still need custom logic for smooth pointer motion, steering toward targets, collision push-out, and event-driven input. Virtual Cursor packages those pieces into one behavior so you can focus on event logic instead of writing the same movement code over and over.
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Scenarios Where This Addon Excels
- Mouse guided AI cursor: Make an object follow the mouse, a touch point, or a screen-space target with smooth motion.
- Point-and-click interaction: Use the cursor as a visible pointer for menus, selectors, radar, or tooltips.
- Boss arena navigation: Use homing, solids, and layout clamps to create a chase or dodge cursor that reacts to walls and targets.
- AI drone and hazard probe: Use the cursor as an invisible scout or obstacle-weaving test object for enemy logic, radar pulses, or training scenarios.
- Top-down camera pointer: Use the cursor as the movement source for a player marker, aim reticle, or selection cursor.
- Automated motion tests: Use Simulate Control and Simulate Axis for event-driven input without relying on actual keyboard input.
- Physics-like movement with clean control: Use acceleration, deceleration, and sliding properties to make movement feel responsive without custom physics code.