I loved making stuff in rpgmaker back in the day (2000 & XP). The reason why I ended up ditching it was because I wanted to make things that aren't rpgs. Now, I couldn't fathom going back to it. I'd argue most of the things rpg maker can do, can quite easily be replicated in Construct and I keep the flexibility and ability to change things up as I desire. Rpg maker is a specialized tool and it does it's job well, but if you want to add something extra... oh you need more than 3 layers? Unlucky.
But that brings me to one thing that Construct could add as a plugin, which is a proper dialogue system. With stuff like branching, variable checks etc. and maybe even its own editor. Although I guess there's a bunch of tools that already exist anyway, but they'd need integration. Like this one yarnspinner.dev
I know there's examples floating around that do that and such, and I have myself attempted to do stuff like it with json, but a nice plugin for that would be cool.
And since
Ashley ninjad me... yeah I know you're basically a 1 man army with a sidekick. I always wondered, is it not reasonable to add another person to your team? Just one extra person that dedicates time to a plugin here and a behavior there? I don't know all the logistics and finances involved, but I'm really curious. I know more people doesn't necessarily always help, but I feel like in your case it would.