Telyko's Forum Posts

  • Thank you! The performances are great on 80%-90% of configurations running at 60fps, but there are a few times where, for an unexplained reason Node-Webkit does terrible on some even powerful PCs. I've gathered with a group of other devs who are also affected by the issue and hopefully a solution should be found soon.

  • Hello everyone! My name is Mike, and I'm very glad to show you what I have been working on with Construct 2 for the last 11 months!

    Here's the trailer I made for the Steam Greenlight release:

    The website: http://irondropstudios.com/

    And a few pictures:

    Also, just for you, a view of one of the Layouts which looks quite messy, but as I've always said when I was a kid "IT'S ORGANIZED MESS!"

    The events sheet contains 10501 events.

    It is already available on Humble through the website and needs some love on Greenlight!

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  • I see two ways. The first one would require finding/downloading a plugin for After Effects to do the render and export directly to the webM format.

    The second solution would be to export your project as a normal .avi file and then use a software to convert it from .avi to webM. You can also find site which will do the conversion online for you and allow you to download your webM converted file.

  • Colludium, you think it's not the same driver that is used wether the active display is on the laptop screen or on an external screen??

    It sounds weird indeed.

    Yes, there is a change in the resolution between the laptop (1600x900) and the external screen (I actually tried two different monitors with both different native resolutions, one at 1680 x 1050 and the other at 1920 x 1080).

    And, the performance difference between laptop screen/external screen is just night and day, I can't understand why.

  • I just found out something very weird a few days ago about that Laptop performance issue...

    I was still getting a pretty bad framerate while playing the game on Node-Webkit directly on the laptop, but I plugged a bigger external monitor (tried both DVI and HDMI outputs) and switched display on that external screen (24") and no more lag at all.

    All smooth... It's like the small screen of the laptop has things condensed too much with the scaling and it somehow messes with the engine but it runs perfectly fine on a large screen... Does anyone have another explanation?

  • Thank you all for your explanations and testings.

    The only thing I think about is the customer experience. You buy a game, you install it, and you play it. No one wants to have to ask people to uninstall / re-install directX, reboot their computer and move a bunch of .dlls around.

    I'm also kinda into IT and know very well that rebooting is the standard procedure on a lot of cases but this cannot reasonably apply to the gaming business.

  • Rebooting seems like a very inconvenient solution. Don't you have a laptop with Win7 and intel HD graphics 3000 on which you could try?

  • Someone finally got my point!

  • http://stackoverflow.com/questions/21685344/how-to-retrieve-the-cell-number-from-an-iphone-through-xcode

    [quote:12i7x0ge]It is not possible to get the phone number of the device. Apple doesn't allow this, and it would be bad for users if app developers were easily able to get this somehow, for privacy reasons. The best way to deal with this is ask the user for it if you really want it.

    There used to be ways to get the device phone number, but they were basically loopholes, or bugs in iOS, which allowed this. Apple has since fixed these, and it's very obvious that if any new methods were discovered, Apple would be fixing those as well. So it's best to just go the only route that will forever be allowed, which, again, is to ask the user.

  • It's not just the image size you must work-on, the way you create your events can have dramatic impact on performances.

    Try to avoid "every tick" conditions as mush as possible.

  • I'm not sure I understand what you mean by "use sprites as tiles"

  • The dxwebsetup.exe indeed installs these files but for some reason it doesn't change anything, the WebGL effects still don't run and the framerate is very low.

    Both files mentioned above need to be in the Node-Webkit folder when launching the .exe.

    And the latest version of Node-Webkit must be used. That's the only way I managed to fix it.

  • I suggest you select the Chrome preview option and use the Debug feature. You'll get lots of useful informations and hopefuly be able to narrow down to what is the issue. Also if you're running it on a Win7/8 laptop in Node-Webkit you should give a look at my post from today in the "General" section.

  • Try disabling collision for sprites that don't need it (grass sprites?), also try not to have multiple sprites WITH collision enabled overlapping each other.

  • Hello, I suggest you post "How do I" questions in the appropriate section that you'll find here: https://www.scirra.com/forum/how-do-i_f147

    Regarding your question, you should add a Global value in your condition

    On collision with Crystal

    if touchedvalue=0

    then

    do this and that AND set touchedvalue = 1