Telyko's Forum Posts

  • You should also check the sprite's effects if there are any. Like, "hue change", "brightness change", etc... Along with the number of frames and the animation speed if you have anything animated.

  • You can do it like:

    On W down: Simulate Jump control for Sprite1

    On UpArrow down: Simulate Jump control for Sprite 2

    Etc...

    Make sure both Sprites have the "Platform" property.

  • Yes, you can do it with Construct 2. Search the forums for RPG .Capx exemples (.Capx files are the project save files).

    You will find exemples of inventory managements with items.

    Also know that if you are new to Construct 2, understanding the mechanisms and how everything works can take some time but it is worth it.

  • I think I understand what you mean.

    You press play. A random sound plays among the 5 sounds you have.

    Then Sound 3 plays, you have to click Card 3. If sound ends, you loose.

    You do it like this:

    Global Numbers variables:

    S1 / P1 / S2 / P2, etc... to 0 each

    You need to set tags in your "Play" sounds.

    On S1 stops playing: if P1 = 0 then player loses. if P1 = 1 play next random sound and set P1 = 0.

    On P1 clicked:

    If S1 is playing: Set P1 to 1.

    On P2 clicked:

    If S2 is playing: Set P2 to 1.

    etc...

  • Hello aaaaz, you are posting in the wrong forum section. This is the section for Bugs.

    You should try the "How do I....?" section and ask more precise questions.

  • Problem Description

    Either while previewing with Chrome or Node-Webkit, when you release the Left Mouse Button and then the Right Mouse Button very quickly, the mouse pointer flickers, displaying the normal mouse pointer instead of what it was set to previously.

    Attach a Capx

    No Capx.

    Steps to Reproduce Bug: In Chrome or Node-Webkit either Preview or Exported

    • Step 1: Left-click and hold
    • Step 2: Right-click and hold
    • Step 3: Release left click then right click quickly.

    Observed Result

    Mouse pointer flickers and changes back to normal pointer. (If an "every tick" event changes it to what it should normally be.

    If no such event is present then the pointer just sits there as a normal pointer and changes back only when moved.

    Expected Result

    It should always stick to what it's been defined to be, which is either a sprite, an animated sprite or invisible.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • (Node-Webkit: (Yes) )

    Operating System and Service Pack

    ____ Windows 7 ____

    Construct 2 Version ID

    ____168 ____

  • Oh that seems like a nice base. I'm going to see if I can set it up the way I want now. I'll let you know!

    Thank you!

  • Have the player click directly on the NPC?

  • Can anyone help please?

  • Biino I can't save your file, it redirects me to a "Server Error in '/' Application. The resource cannot be found. " page.

    Alright for the starting angle, but what about linking them all between them? Should I use physics? I noticed it doesn't seem very reliable on small items or maybe is it just me setting things up the wrong way. Or should I use "pin"? Or are there any other better methods to do it?

  • Thank you! I will give a look at this as soon as I get home!

  • I wish it was that simple but it's not. If I do that, the elements don't remain linked to one another like they're supposed to.

    Weapon attached to the body and rotating on it, hand attached to handle, lower arm attached to hand, upper arm pinned on body shoulder and attached to lower arm. All of this moving accordingly to the Weapon aiming at the Mouse and with the back arm and hand too.

  • I'm sorry, I'm no expert enough to know how to use it in your case, I just know (I'm pretty sure) it's the one involved.

  • I think the answer to your question lies in choosing the "Pick nth instance" condition.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I will definitely attend this! Thank you!