Taximan's Forum Posts

  • > I have tested your APK on my Huawei Honor 5X of 1080X1920 resolution (16:9 1080p) and couldn't see the gray bar.

    My assumption is that the the devices you have the issue on are not using this resolution and ratio.

    Please refer to our tutorial on handling multiple screen sizes.

    The gray color also comes from the fact the first/background layer in your layouts is transparent.

    Set it to not be transparent and to display the black color for example, the border will still display but in a color that is more appropriate to your game's color theme.

    for now, only that ...

  • I have tried many ways with the browser options, but I can not get it to work on Android.

  • Is there any way to lock and unlock the Screen orientation in the game?

    I would like to be able to give that option to the players.

  • I downloaded your project, but I do not understand very well what is the problem (my English is very bad).

  • deaddisk

    They are looking at my project, when I have an answer I will publish it.

  • KyatricThanks for the information, I will send my problem to the support email.

  • Some moderator could look at this problem, I really do not know what to do.

  • I also thought about it.

    If you turn off the screen of the mobile, when you turn it on, the gray line disappears and the game is displayed in full screen, I've seen it a few minutes ago.

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  • sizcoz> The best bet is to probably use scale outer.

    That was the first configuration I used (I've already tried all the possible configurations) and the gray line never disappears.

  • A photograph of the problem on the phone

  • deaddisk > Same problem here, no solution for this problem? I tried every combination, nothing works...

    Can you tell me what your configuration is, or do you have any idea why this happens?

  • I have done more tests, with the same result.

    Kyatric> If it is, do you use the browser plugin "Set full screen" action ?

    I did this, but it did not work ...

  • ihvan020 It would be helpful to see your event sheet.

  • To reduce the memory I had to convert many sprites to tiles, put many sprites in 1 and use the minimum size of sprite sheets.

    Now the game needs a maximum of 380 megabytes (before almost 600). 380 is not much, but it requires a lot of extra optimization work.

  • I continue to receive many negative reviews for the consumption of RAM in games.

    They only work on phones with 3 or more gigasbytes of memory.

    My downloads have decreased by 50% since I use C3.

    Will it continue working on ram consumption, or is it a "resolved" issue with the latest changes?

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