luckyrawatlucky's Forum Posts

  • No No No this not m saying

    this i have made already

    "Step" means

    I if max value is 100 and step is 5

    then slider will go 20,40,60,80,100 pixel like grid means slider will complete in 5 steps

    i do not want to move it smooth

    if their any way of doing this kind of thing ??

  • i have made a custom slider

    i have create 4 global variables

    max

    min

    value

    step

    alls are working except STEP

    i dont know how to make it possible

    i dont have any formula for this

    please help

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  • I have made tutorial on this

  • my bad english

    you want to increase speed of bullet? when you get powerup

  • I think this tutorial covers what you want

  • I didn't see capx but you should try

    change fill bar with empty bar

    and empty with fill bar

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  • I am not understanding properly what you have said

    but if you want to touch 3 object at same time then you can do

    clicked on button 1 > do thing with object 1, do thing with object 2, do thing with object 3

    clicked on button 2 > do thing with object 1, do thing with object 2, do thing with object 3

    clicked on button 3 > do thing with object 1, do thing with object 2, do thing with object 3

    by doing this

    if you click any of 3 buttons

    the same process will be done

  • make sprite (enemy) with 3 animation frame (obstales)

    every (choose(1, 1.5, 3) second) = spawn enemy

    every (choose(1, 1.5, 3) second)

    if enemy position is out of frame > set animation frame of enemy choose(0, 1, 2)

  • you should provide a capx or screenshot to understand better

  • first player is walking (walking without fish animation)

    when he reach near fish he stop walking and (standing image without fish)

    when click to pick fish

    animation of picking fish (pickup fish animation)

    then player standing with fish (standing image with fish)

    then player walk with fish (walking with fish animation)

    variables

    0 = (walking without fish animation)

    1 = (walking with fish animation)

    2= (standing image without fish)

    3 = (standing image with fish)

    4 = (pickup fish animation)

  • one thing you can do here

    you have to make 2 types of walking animation (with or without fish)

    make a variable called pickup

    when player pick up fish and set variable to=1, otherwise =0

    when variable is 1 then walk (with fish)

    when variable is 0 then walk (without fish)

  • My opinion is if your whole game is in landscape then you should make menu in landscape too

    If you wouldn't then it will be ought

    ======

    players will be bothered while playing

    Suppose you make it

    first game starts in portrait then on click play button

    users have to rotate phone for play

    but think about what will be if they do game pause

    and they win or they loose

    then menu will come on portrait again

    I think this will bothered players

  • simple

    design your menu in landscape mode and put all rotate objects 90 degree angle

  • try it