lucid's Forum Posts

  • no, unfortunately.

    Most brightness controls are on the monitor itself, with no software interface. At least not a universal one you can program without proprietary software.

    You could do one of those brightness things, where you tell the player to turn down the brightness until a symbol is barely visible

    but for in game brightness controls, other than like making a big transparent black square over everything I can't think of a way you could do it.

  • yes, it's from My Little Pony: Friendship is Magic.

    and it's hardly a secret DtrQ.

    developed for television by Lauren Faust who is famed for her work on two of Cartoon Network's noted franchises The Powerpuff Girls and Foster's Home for Imaginary Friends, on all of which she worked with their creator and her husband Craig McCracken.

    The animation is the best quality flash animation I've seen period(even helped to inspire me while making my animation engine). The voice acting is universally outstanding. It has characters that actually develop, and have flaws. And it's funny. I have my daughters as an excuse to watch it if I'm ever confronted by the Heterosexual Adult Male Brigade, but honestly, I'd still be unashamedly a fan of the show. If you're a cartoon/animation fan, it's the best thing since Powerpuff Girls. Much closer in spirit to that show btw, than to the original MLP series.

    I was extremely skeptical at first about taking the job. Shows based on girls? toys always left a bad taste in my mouth, even when I was a child. They did not reflect the way I played with my toys. I assigned my ponies and my Strawberry Shortcake dolls distinctive personalities and sent them on epic adventures to save the world. On TV, though, I couldn?t tell one girl character from another and they just had endless tea parties, giggled over nothing and defeated villains by either sharing with them or crying?which miraculously inspired the villain to turn nice. Even to my 7-year-old self, these shows made no sense and couldn?t keep my interest. No wonder the boys at school laughed at my Rainbow Unicorn Trapper Keeper.

    From what I?ve seen since I?ve grown up, little has changed. To look at the quality of most girls? cartoons, it would seem that not one artist really cared about them. Not one designer, not one background painter, not one animator. Some of the more well-meaning, more expensive animated productions for girl audiences may look better, but the female characters have been so homogenized with old-fashioned ?niceness? that they have no flaws and are unrelatable. They are so pretty, polite and perfect; there is no legitimate conflict and nothing exciting ever happens. In short, animated shows for little girls come across as boring. Stupid. Lame.

    This perception, more than anything, is what I am trying to change with My Little Pony.

    apparently, I'm not alone either:

    "Thank you! My goal was to make a show that parents could watch with their daughters without wanting to shoot themselves in the head. It has always been our intention to provide stories that would be entertaining for adults as well as kids (the concept of "all ages" entertainment needs to be resurrected outside of Pixar!!) So extremely excited to see that we are successful. Thanks so, so much!"

    "As well, the series has an unusually large following among adults. The series' growth in popularity in this demographic can be seen in the number of pony-related posts on 4chan's /co/, or comics and cartoon boards, which surpassed 6000 per day on February 25 2011.[7] The series has become a meme, and has many devoted followers who refer to themselves as "Bronies". The series creators, as well as many fan blogs, have acknowledged and encouraged the show's popularity with the older demographic"

    It's at least 20% cooler than anything else out there.

    Oh, and adventure time is awesome, too.

  • or

    Always

    heart.destroy

    For 0 to global('life')

    system, create object "heart" at global('lifebarx')+((heart.width+5)*loopindex)

    that doesn't need multiple frames

  • wow, awesome

    if there was any weakpoint, I would say it was the parts with regular text. It just looks cheaper than the rest of it

    great job, though

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  • Here's something I'm working now:

    looks good, especially the ships

  • I know it's impractical for actual realtime purposes, but did you happen to try triple checking?

    even if it can't work in practice, it'll at least let you learn something about why it's not working

    theoretically, the same way some things could be placed incorrectly in the first round due to the fact that they had outdated info on objects

    something that depended on the location of one of those objects would have outdated info after the second round, when it was updated. this could obviously build up to a big problem, but at least you would know if the sorting logic is flawless, and then you'd just have to work out the order of the checking logic.

    also, you saw rojo's iso thing from a long time ago right? not sure if that would be of any help

  • temps purdu!!! I love that show!!

    just kidding. never heard of it.. congrats though

    looks like some kinda indie highlights show

  • have you tried double checking? so it orders everything using whatever logic you're using, and then does it again, so that the objects that were checked against unchecked objects would go again with updated info. Maybe even loop it several times, if necessary

  • I think it looks fantastic. What are the "broken" parts of it? Also, is this a plugin, or are you just doing it with events?

    Either way, I think you should ask for help in the forums, there are some users who may be able to weigh in and give you some ideas. With how long you've worked on it, and how close you are, it's definitely not the time to give up. Also, if you've ever done even a little programming, and this is purely events, I would really recommend trying out the SDK tutorial. I've found that in most cases, the more complex the solution gets, the more it lends itself to an actual programming language more than Construct. Also, when you have your solution, it's portable, and easy to use. You'll have actions and conditions in related to the isometricness, and when you go to make a new game you just add the behavior or object, and it's there again

  • hmmm. that does sound annoying. There's almost never a server filled with nothing but camping snipers, there's also certain servers that don't allow snipers, or limit the number of them.

  • Bad Company 2 had a lot of poor design descions, mainly bad map design that encourages players to sit still and snipe (not to mention the funnelling movement from the spawn area). The grinding to unlock things is particularly annoying in a game that's trying to be competitive. Learning the game and each of its weapons is the most enjoyable part, but once you've mastered the game, theres nothing left for you (I suppose playing in a clan would help, if you can bothered).

    I think the map design is great. There's one sniperfest map I dislike, and the rest of the maps are fun, varied in appearance and playstyle, and believable as locations that might actually exist. they make highly tactical gameplay possible, but also feel very organic and realistic.

    And what's left for you after you unlock everything is an online multiplayer fps. The whole point of these games is to go online, destroy people, and engage in tactical team play. I liked the unlock system. It's fun. Even when it was annoying. And you don't grind to unlock. You just play the game like normal. The only difference is, you might have to play medic longer than you wanted to.

    the spawn area thing is irrelevant. The whole game is squad based, so you and your squad coordinate by spawning off of eachother or off of captured points if you all die

    not saying your opinion is invalid or anything, just giving the alternate point of view

    [quote:3vxkyyo7]

    I'd really like to play a game with a decent matchmaking system (Halo 3's and SC2's are okay) so that you don't have to spend a lifetime trying to find a match where each player is of a similar skill level (theoritically, the most satisfying challenge is one which is equal to your skill), but Battlefield still holds onto the awfuly outdated server list system where you play against random kids of random skill levels, it's possible to see the game's skill range in a single match (an FPS beginner trying to figure out how to aim a gun and walk at the same time, and a veteran pro FPS player).

    I'm not sure how it is on xbox or whatever, but on pc, it has a perfectly state of the art server system. Being able to specify filters to help you choose between hundreds of fast servers, all with gamers in them. Servers that can be customized. It's how it's supposed to be. if your team sucks, be the one that makes it better. if it still sucks, change servers. If you want to play similarly skilled players, try different servers until you find a good skill mix, and favorite it. I don't need my pc telling me who I should play against. When I play with or against vets I learn from them, and sometimes its fun to kills noobs over and over.

  • Yea bc2 is good. I particularly enjoy c4-ing atv's and zooming up to enemy tanks for the kill. I hate the arduous and unfair unlock process though. Veterans have all the best weapons, while new players get the crap weapons. And those graphics are crazy in the trailer.

    yeah, that's funny. I was one of the pioneers of the c4atv maneuver. At least, when I started doing it, I hadn't seen anyone else try it yet. I got it from unreal tournament 3. And I just recently finished unlocking all the equipment.

    Played Crysis 2 yet Lucid? The lighting is gorgeous.

    quote]

    crysis 2 upped the game, now battlefield 3 can top it maybe...

    its all about the shaders and textures

    I've played Crysis 2, and I have a gaming pc, so I played it maxed. It definitely looks good, especially when you emerge into the light after walking through a dark corridor, and the awesome lightbloom is even more powerful for a second....definitely awesome, but it's got nothing on those battlefield 3 trailers. crytek, like so many others, sold out, and made it a console port. I doesn't even use dx11.

    My jaw dropped at watching that trailer. The graphics look far better than the unreal and crysis tech vids that showed up. The lighting and graphics and especially how they move makes that look real. Incredible.

    yeah, about the animation : http://www.joystiq.com/2011/03/01/battlefield-3-incorporates-animation-tech-used-in-ea-sports-game/

    awesome interview:

    http://forums.electronicarts.co.uk/battlefield-3/1393821-new-interview-about-frostbite-2-bf3-pc-mag.html

    also, I can't find it now, but he said something about the destruction system, and how it's next gen in a way that nothing out there even comes close to.

    btw, the sound in bad company 2 is probably the best in any game. If you're in a desert, hiding inside the husk of a bus, you hear the perfectly clear and unmistakable sound of bits of sand hitting the metal as wind blows, or tiny creaks. And then a tank fires near you, in a realistically deafening boom.

    anyway. top quality stuff

  • this is what current gen pc games are supposed to look like.

    right-click view image to see the entire thing

    <img src="http://media.pcgamer.com/files/2011/03/Battlefield-3-screenshots-Staging-Area.jpg">

    If you've never played battlefield:bad company 2, and you're a fan of fps's, it's a must play game. I've never played Call of Duty again since my first match in bf:bc2.

    but I digress:

    look at these vids:

    http://www.pcgamer.com/2011/03/02/battl ... e-footage/

    http://www.pcgamer.com/2011/03/16/battl ... -launcher/

    About time someone stepped up to the plate.

  • Or use custom movement pushout

  • so what's the status, done?