justifun's Forum Posts

  • Is it possible to build a test version of an app with the phonegap build engine? or do you have to have a apple developer account?

    At least with publishing to xcode you can test the app without having an account.

  • I think its a great idea for them to wet their whistle and also throughout the year could be used as a great tool to quickly prototype game mechanics etc. I would recommend giving them more time though to do the 2 getting started tutorials, then perhaps a few hours to try and mimic an existing game like pong or something as a test. They won't know how to design something simple or know what they will be able to accomplish in such a short time with a brand new tool (and lack of game design training yet). so by giving them something that they would already know and try to copy it, you regain control of limiting them to something they will actually be able to complete in whatever time frame you need them to, and then you can also compare all of the applications you get back on the same playing level. It will be easier to determine who's better than who if you only have a few spots available.

    For bonus marks you can have them add a special feature to an existing game too to stretch their creativity. eg: pong with powerups

  • If its your player object colliding with countless other objects, you can run a check with the object they collide with to see if its the player object, and then react appropriately.

    eg: on collision with other object.

    for each instance (ordered)

    if object = player -> cause damage

    there might be a lot of un nessesary collisions that take place that it will calculate though. like if a pile of boulders were colliding with each other all the time.

  • What happens when you try and use something like "every tick set x position to 100" on a physics object?

    would that restrict it vertically?

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  • Not 100% sure what extra is needed, but i've seen from a few posts from people who have claimed to have gone this route, that they end up with better performance compared to using their build engine.

  • Can anyone post the workflow for publishing from phonegap and bringing a project into xcode ?

    thx

  • Cool can't wait to try it.

    Did you publish using their build server? or though your own xcode publish?

  • Clicking the "Help With Expressions" link in a parameters window crashes construct.

  • Just double the frame of the animation in the animation's time line.

  • I'd like to second this request.

  • Here's a great example of a html5 game.

    It was NOT created with construct 2, but everything in it could have been.

    turbulenz.com/games/save-the-day/play

  • Click the sprite you want to add a variable to, and then on the left hand side you'll see a list, in there it says "instance variables" click Add/edit and a new window will pop up. Press the + button in there to create a new variable for that object.

  • If you are using the platform behavior on enemies/mushrooms you can use the Sprite -> "simulate control" -> move left action to make them move. That way, gravity is built in.

  • You would pin a text field onto the tile below it.

    i would recommend using the sprite font plugin though, its less CPU intenseive then text fields.