justifun's Forum Posts

  • Try getting rid of the "else" event

  • It might be easiest to have 2 text boxes surrounding a sprite for the bar.

    then you can account for any fraction question.

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  • nutmix - in which area of the .html file do you add the window.scrollTo(1,0) part?

  • Another update: I came across an app on the google play store called "Sound About". If you install that, you can specify which apps use which speakers etc. fixes the problem for the time being until the browser situation sorts its self out.

    In the settings for it, set the "SoundAbout Service" to "ON-Foreground" mode. Then set the media audio to "speaker" and voila!

    The app has a free trial version, and its $3 USD if you want to buy it.

  • Updates: Crosswalk exported apps experience the same issue, HOWEVER, using firefox mobile seems to work properly. The audio comes out of the phones speaker. Every other browser i've tried has the audio coming out of the earpiece.

  • IntelRobert

    yongsheng

    For some reason audio from android crosswalk exported apps are playing sounds/music out of my phones earpiece instead of the speaker.

    I've noticed this occurring with every browser for testing C2 games while previewing over LAN (EXCEPT for firefox mobile).

    Is there a setting somewhere, where I can specify which speaker to use for crosswalk exported apps?

    Thanks

    Testing devices

    Nexus 5 (4.2.2)

    XDK New Crosswalk export

    Dolphin Browser

    Google Chrome Browser

    Mozilla Firefox Browser

    Opera Browser

  • Can physics be applied to a player controlled object? If so you might need to also disable control on the player while they are bouncing or you might get strange effects.

    If you cant add physics to a player object, then simply swap out a single sprite copy of the player for the physics bouncing part, then swap back in the player controlled version of the sprite after he stops moving.

  • If you go ahead with the method using the bullet behavior, you would simply have to stop the object once it collides with another house

    so. each house would have a bullet behavior facing 180

    house on collision with house -> set bullet speed to 0

    as each house touches the one before it, it will stop sliding in.

  • Have you guys tried Ouya builds yet via crosswalk exports?

  • The most important method that everyone over looks is simply making a good game. Everyone is in a rush to add ads, get it into an app store and rake in all that cash. But 99% of the games being made are garbage. Focus on making an enjoyable game. Then worry about making money on it.

    Make something people will want to pay money for first.

  • Yes the trick with using browser - set full screen is that it has to be initialed by a "on touch start" command.

  • Yes I think it is coming from the earpiece instead.   But this was not an exported compiled xdk crosswalk project.   Just a preview over language through chrome.

  • Anyone else working with a Nexus 5?

    While previewing the game via chrome and dolphin browser on the phone you end up with really quiet audio, even with the volume turned up all of the way in the setting menu and with the volume rocker.

    What's really strange, is when you are using the volume rocker while in chrome, it displays the Phone handset volume bar, instead of the speaker icon.

    And unless you shutdown chrome, the phone gets stuck in this " low volume" mode for any other app etc.

    What's even stranger, is this behavior only seems to occur while previewing a construct project. If you go to any other page on the web with audio on it etc, it plays fine, and will also show the volume icon while adjusting the volume rocker.

    This seems to possible be a chrome bug/dolphin, because the audio plays fine using the opera browser.

    Ashley

  • Use this

    text - set text to map.tileAt(mouse.x, mouse.y)

    this will report whichever tileID is under the mouse at any given time.

    you were close at first :)

  • Great little explanation on how procedurally generated random levels are created for spelunky

    tinysubversions.com/spelunkyGen