Jase00's Forum Posts

  • Problem Description

    After using "Apply to whole animation" in the Origin Point menu, it does not appear in the Undo history.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/776 ... doBug.capx

    Description of Capx

    A Capx containing a sprite. No need to run it, just gotta open up the animation editor.

    Steps to Reproduce Bug

      1. Open Capx. 2. Open up the Animation Editor for the Sprite. 3. Notice how the origin point for frame 0 is at the bottom of the image. 4. Notice how the rest of the frames origin points are at the center. 5. Make sure you are on Frame 0, and go into the Origin Point options and click "Apply to whole animation". 6. Works fine, all frames now have the same Origin Point. 7. Close the Animation editor. 8. Click Undo. 9. Notice how it doesn't actually undo the "Apply to whole animation" process. (I think it doesn't popup in the Undo history either)

    Observed Result

    Can't undo "Apply to whole animation".

    Expected Result

    Should be able to undo <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Operating System and Service Pack

    Windows 7 64bit

    Construct 2 Version ID

    r170

  • Problem Description

    A reproducable visual bug that involves events getting selected even though you visually wouldn't think they are.

    I can guess this isn't "by design", but it definately makes sense why this happens, but I thought I'd report because I confused myself like crazy over this since I ended up disabling a lot of events without realising.

    Probably isn't a bug but it affected me <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Attach a Capx

    https://dl.dropboxusercontent.com/u/776 ... leBug.capx

    Description of Capx

    No need to run the Capx, this happens within the editor itself when using the "Search" in the event sheet editor.

    Steps to Reproduce Bug

      1. Open Capx (wowreally?) 2. Go to the event sheet within the Capx 3. Use the search to search for "HiAshley". You should now see two events from the results. 4. Click the first event from the results, hold SHIFT, and click the 2nd result. 5. Press D to disable. 6. Clear the search and realise that all the "Every Tick" events have been disabled, even though you would think that the only selected events were the two results in the search.

    Observed Result

    All the events between the search results get selected when using Shift+click

    Expected Result

    Only the shown events would get selected.

    Operating System and Service Pack

    Windows 7 64-bit

    Construct 2 Version ID

    r168

  • helena Yeah I was so young those days, my older bro used to teach me special techniques, he taught me how to make scrolling which was really complicated but possible, and also there were no "Global Variables" but there was "Score" and "Lives" variables which were limited to 4 each. Also I remember all the pre-rendered sprites like the barbarian and kung-fu guy, and the pre-made demo games like Romeo and Juilet and Gradius(?). Good times ^^

    Sorry for derailing the topic. In light of the actual Path movement idea, I'm personally not too fussed for it since there's events to move sprites towards other sprites so you can make your own paths very easily, even for beginners. But as for ultra-beginners that don't even know what a variable is, it could be useful.

  • helena I used to use Klik&Play too Ahh nostalgia.

  • I'm not really aware of any fangames being made in C2. Candescence began porting a fangame that was originally in MMF2 into C2, (Sonic Worlds), but then he gave up due to optimisation issues.

    I made 1 fangame in C2 but then gave up on it. It was based on the game MapleStory, and I called it

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  • This seems kinda cool, but I can see a problem if there were multiple "Sprite" objects. If there was 2 Sprite objects (at the same distance) trying to collide with Sprite, it would only detect 1 of them, right?

    Or what if one of the Sprite's was stretched a bit, the distance is still the same but could be touching Sprite2, but then a 2nd Sprite that isn't stretched could be closer but not touching Sprite2.

    Pretty interesting nonetheless! I reckon this could be use in certain ways

  • Doesn't the "jittery" thing from cropping only come about if you didn't set the origin points first? Shouldn't it go

    1) Import all images (lets say they are all 128x128)

    2) On any frame, position the Origin point.

    3) Right-click the "Origin" point on the little floating window and click "Assign to whole animation"

    4) Hold SHIFT and click the Crop icon.

    5) ???

    6) PROFIT

    Tekniko , I kinda disagree that they add "more features over quality features". I think it happened a lot in the early days, which is shown by the fact that the image editor is a bit "eh" (I'm aware that c2 shouldn't be an image editor, but there's a few issues with the GUI), but as time went on and newer features got added, more quality was put into them (SpriteFont is awesome, Multiplayer is awesome, ect). Things get addressed pretty well, it just requires good reason.

  • I think Courier is extremely visually appealing <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    http://steamcommunity.com/sharedfiles/f ... =252299679

  • Ashley

    Ah that's useful information, thank you! I think my events regarding the signalling server were tidy, but admittedly the events for peer/host were a bit demanding. I'll check out my events.

  • Well, every 5 seconds to update the counter, and every 3 seconds to recheck for empty rooms. The 5 seconds could be increased for sure, but the empty room checking is a bit more complicated. If a player was in Room10 and had to wait 1 minute til it checks if Room1 is now avaliable, then that player would prob get frustrated at waiting.

    I guess I'm just wondering what the limitations are, because it works fine, but only to a degree.

  • +1

    In an even simpler light, if there was an event for "Player" e.g. "Set position", you can't currently search "Player Set Position", which would be nifty.

  • troublesum

    I could totally handle it that way, but I don't have access to a server

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  • Nice work!

  • alvarop I'm not sure still, I don't know what forums to go to, what IRC channels to go on. Skype would be useful once I find people to communicate with, and I don't really have a massive amount of friends that are in to games. ;(

  • Where does one find people willing to beta test?