Grimmy's Forum Posts

  • Im seeing lots of scale issues with timelines. In my case when I have a timeline for an instance that is a child of an object that is playing its own timeline.

    My object is a 'tear'(crying)) that animates down a face (which is in turn is animating on its own timeline, moving side to side).

    The first time the animation runs it runs fine, but in subsequent run the tear is either scaled inversely or scaled inappropriately. (skinny, fat, inverted or a mix of everything)

    I am resetting the timeline each time I play it to time 0. It should be noted that the timeline is one shot repeat once (not looping) and in this example I start the timeline each time I press the spacebar.

    Link to video which better explains it here: https://www.dropbox.com/s/npskjsz6r4ggckz/TearBug1.mp4?dl=0

    Any ideas?

  • Hi , I'm getting a crash using the opacity property on a timeline with the following error in the console below. When the opacity reached 0 the game crashes.

    Also, the opacity seems to have no effect in the timeline preview.

    Unfortunately, I don't have time to fill out a lengthy bug report (apologies) but I'm using the latest beta r309. For now I'm going to just fix my issue in a different way.

    Cheers

    numericInterpolationAdapter.js:16 Uncaught (in promise) TypeError: Cannot read properties of null (reading 'GetOpacity')

    at NumericInterpolationAdapter._reset_action (numericInterpolationAdapter.js:16:190)

    at NumericInterpolationAdapter.SetResetState (numericInterpolationAdapter.js:27:322)

    at PropertySourceAdapter.SetResetState (propertySourceAdapter.js:3:173)

    at PropertyTrack.SetResetState (propertyTrackState.js:7:539)

    at Track.SetResetState (trackState.js:15:381)

    at Timeline._SetTimeAndReset (timelineState.js:16:68)

    at Timeline.Tick (timelineState.js:26:226)

    at TimelineManager._OnTick (timelineManager.js:18:476)

    at TimelineManager._tickFunc (timelineManager.js:3:31)

    at EventHandler._FireAndWait_AsyncOptional (handler.js:8:515)

  • The problem is my rope is a hierarchy and not only that but has a timeline controlling it. Would your idea still work?

    I think the problem is that I cant attach something to an object that's moving in a timeline and then control its movement 'in addition' afterwards. It seems as soon as its controlled by a timeline or pinned to a timeline objects no move or tween commands will ever override that. DOes that sound right? Or maybe there is a way to add additional movement to an object after it has been affected by its parent/timeline.

    Complicated to explain but hopefully someone understands :)

    Thanks

  • After a few reloads (and who knows what else), all the question marks have disappeared from my layer dropdown (as shown in your screenshot). I am using the latest Beta now though, so maybe that had something to do with it.

  • Imagine a rope that is made of multiple segments. They are parented to one another and move (wiggle around) using a timeline. It looks like a wiggling rope. Great!

    Now, I want to move an object along that rope. Imagine a spark moving along a (wiggling) fuse wire.

    Any tips on how I would go about doing this?

    I've tried tweening to the different segments but not having much luck. Maybe there is a better way?

    Perhaps this is a case where 'pinning' is preferable to using the scene graph? I don't know.

    Thanks

  • And what the heck is this all about...(See image)

    Im starting to think that all the bugs that Im currently trying to fixed are caused by this sudden automatic renaming of Layers.

  • I have more confusion with this. When I reference a layer for example "Create particles on layer...".

    What do I name the layer now if the layer is called My_Layer but is overridden? My_Layer(overidden)?!?

    In my project it seems the latest versions of C3 have replaced all my calls to layer name to something like "My_Layer([overidden])". So am I supposed to do this in future too?

    Personally I think the indicator of whether a layer is global or not should just always be a little globe icon in the editor. In that way nobody gets confused between global/overridden and it doesn't affect the naming in anyway.

    Or even simpler, just change the text colour of global layers in the layers window. Globals=green, Normal Layers=grey

  • Thanks all!

  • What do I do with app-ads.txt? What is it? Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Approval Status is ready, however I have no idea what the app-ads.txt file is, so maybe that's the issue. :)

  • https://developer.android.com/google/play/requirements/target-sdk

    Meet Google Play's target API level requirement

    When you upload an APK, it must meet Google Play’s target API level requirements.

    New apps must target Android 12 (API level 31) or higher; except for Wear OS apps, which must target Android 11 (API level 30) or higher.

    Starting in November 2022, app updates must target API level 31 or above and adjust for behavioral changes in Android 12; except for Wear OS apps, which must target API level 30 or higher.

  • In previous versions of c3 I had a bunch of Global layers. In the latest version these layers all now say 'overriden' next to them. What exactly does that mean? Shouldn't it say 'global'. I'm a bit confused.

  • Hi. My app has been out for a week but the ads are not shown. Everything seems to be configured correctly in c3 and Google admob, but alas, no ads are ever shown. Any ideas? Is this actually supposed to be working?

  • Hi all, I made a group on Facebook whereby devs can help other devs by reviewing their apps and games. In turn, other members will hopefully review yours. Stars for stars. You get the idea.

    I made it because I know that every little helps for us devs and it's something easy to do. I'm trying to grow the group so its more effective for everyone so please do join us and share with your other dev buddies to get them to join too.

    The link to the group is here: https://www.facebook.com/groups/800010161011035

    See you there!

    CHeers

    Tagged:

  • Thank You