dop2000's Forum Posts

  • I think the only way is to time manually with a stopwatch. And then put some markers into the text. Something like this:

    <0.01>The <0.4>quick <1.0>brown <1.6>fox <2.0>jumps <2.5>over <2.8>the <3.0>lazy <3.5>dog.

    Although, I don't know if speech synthesis has the same reading speed on different devices/browsers.

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  • Different browsers support different audio codecs. If your music is in ogg format for example, I believe it will not work in Safari. Also, the browser may require user input (touch/click/key press) to start playing audio.

  • There are no settings afaik, but the format of audio files is important. Just see how everything is done in the template and replicate in your game.

  • Does the sound/music work when you open official game templates? For example, Kiwi Story?

  • It should work. Are you resetting global variables anywhere in the project?

    Try running your game in debug mode (Ctrl-F4) and see if the variable value is correct when you switching layouts. If nothing helps, please share you code or project file.

  • You can try effects, for example "AdjustHSL" effect with different Hue values.

  • I'm not sure I know what you mean. You can read the txt file with AJAX and parse it with tokenat/tokencount expressions to extract lines with paths.

  • Don't use File Chooser, use NWJS Show Open Dialog action.

    The list.txt file will be saved in your user home folder.

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  • You can use Flash behavior - add it to the sprite and then add an event "Sprite on collision with bullet: Sprite start flashing".

    If you are asking how to change the color of the sprite, you either need to add different animation frames with different colors, or use an effect like "Set color".

  • I thought you want to make a sprite from a group of tiles. In this case the only way is to use Canvas/Paster plugin.

    If you only need to copy one tile to sprite, the easiest solution is just duplicate all tiles in the sprite as separate frames or animations. You already have these tile images, you can easily import them into the sprite. Or you can import the entire tilemap image as a sprite strip and C2 will cut it into frames for you.

  • A space shooter with (you guessed it!) broken controls. There are 5 short levels, and in each level controls are messed up in a different way :)

    Warning - the game is hard! But if you are skillful, resourceful and lucky, it's possible to beat all levels in less than 5 minutes.

    I made this game for the Construct Community Game Jam. Click this link to play and vote for my game if you liked it!

  • You can fix some of the issues if you change collision polygons of solid spites (walls). Shrink them by just 1 pixel from all sides and LoS should work much better, corners will no longer block sight to tiles that are at 45 degrees from the player.

  • Yeah, I might have made the first level a little too difficult. I made it easier, you can try again, if you want. You'll need to refresh the page (Ctrl-F5)

    I created a topic about my game in "Your C3 Creations" sub-forum, so better discuss it there and not spam this post any more.

  • Thanks! :)

    Did you beat it? What's your time?

    My wife was cursing and hitting the keyboard, but refused help and finished all levels in about 30 minutes.