Ashley's Forum Posts

  • Does anyone know some good scoring software that can basically take a MIDI and use a bunch of samples to make it sound a whole load better? I've got sibelius which is great for scoring, but MIDI sounds pretty basic. I know software out there exists which can take a score and substitute in real recordings of an orchestra and such to make it sound pretty close to the real thing - but I don't know what any of those programs are called or where to find them. Ideas anyone?

  • Function object on the new Wiki

    I wrote this object ages ago, in one of the very early betas, and it's actually got some really cool features slipped in there. The issue arose in a recent thread and expression functions were undocumented, so I documented the whole thing and threw it in an article. In retrospect, condition aliasing is pretty nice, even though I haven't used it yet!

  • You shouldn't have to do anything like that. Each turret keeps its own timer and fires at an independent rate, like in the RTS tech demo. Therefore, either a bug exists in the Turret behaviour, or something in your events is specifically breaking that. I suspect the latter since you can't reproduce it; if you simply spawn a bullet in an 'On Shoot' trigger, it will work fine, is that what you're doing?

    For the record, though, you can loop through objects with 'For Each'.

  • I think we've been through a few site design iterations already, which seems to be typical of any websites I have ownership over, and I think I spend far too long reinventing them over and over. I know ours isn't perfect, but it's good enough. Still, if somebody did all the work and it was awesome, hard to decline

  • The third parameter to Find is the index at which to start searching, but the expression validator accepts a string (eg. "55") but "dude!" will be converted to 0 so it doesn't do what you think... a bit dubious design on my part perhaps. Use a function or condition alias to search for several words at once, maybe.

  • There's no point beating around the bush, so I added Set Visible to edit for 0.95. I think I'll put together a quick wiki article on the Function object - it's got some funky features, like Condition Aliasing too.

  • They shouldn't do, each turret is storing an independent timer. Can you make an example .cap?

  • Yeah, I guess proper documentation would help :-\</p>

  • Draw Carey is right, there's a world size limit in the Physics behaviour which is about 4000x4000. Tweaking the World X Scale and World Y Scale parameters might help... but I think soon Physics needs a make-over, maybe with one of the new 2D physics engines...

  • That's right, example usage could be:

    + On function "SumParameters"

    : Set return value: Function.Param(1) + Function.Param(2) + Function.Param(3) (ie. the sum of the first 3 parameters)

    + Start of layout

    : Set edit text to Function.SumParameters(100, 5, 2)

    Function.SumParameters(100, 5, 2) would return 107 - the sum of the parameters.

  • Switch to the event sheet editor (via the tabs at the bottom) and the event tab enables. You can also double click a space in the event sheet editor to insert an event.

    Would highly recommend you do make an effort to complete a tutorial before asking questions.

  • I don't. Why does it have to 'process download request' for every file? If you type in scirra.com/files/file.blah, it doesn't have to 'process download request' and up to 30 seconds later let you start downloading... I guess they just make sure you have time to see the ads, which is fair enough since it's a free service Apart from that, tis a handy site. Wouldn't use it over my ISP's free FTP space though.

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  • Wow, that looks great

  • It's already on the wiki article but I thought I'd post it here because... well... it looks good

    http://www.scirra.com/files/bumpmapping.cap

    Requires 0.94.3.

  • From Bumpmapping:

    [quote:367j6rha]...normal maps cannot be rotated, since the 3D data is only valid for an angle of 0 degrees. If you want to apply bumpmapping to a rotating object, you can only use heightmapping.

    i.e. use a height map and the Heightmapping shader for rotating lighting.