Ashley's Forum Posts

  • I think I've seen a similar thing happen in a couple of cases: backslashes are not valid characters for filenames, and the latest versions of Construct properly enforce that filenames are valid.

    You should still be able to open the project in a previous release (see the releases page). Then you can rename any project files with invalid names to make them valid, save the project, and then it should open in the latest release.

    I think we've also fixed some related issues in the latest beta release so the project may open fine there as well.

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    I had a look at the profiles but unfortunately they're not very useful. It's all post-build mangling so the names are lost, and without steps to reproduce there's no way of testing if any changes I make help in any way either.

    As ever it's difficult to provide any help whatsoever without the information requested by the bug report guidelines - we really do need all that to be able to help. I still suspect this is some kind of fault though, especially if it's intermittent. If it happened consistently with the same inputs then if it was Construct somehow being slow, it would probably always be slow. If it's sometimes fast that would suggest to me that Construct is responding perfectly quickly but something else is sometimes unpredictably holding up the system.

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    I've not seen any such issues and I use Construct a lot in my day-to-day work.

    I would say freezing for 20 seconds is not a performance problem, it's a fault - nothing should be taking that long, so I would suspect there is some kind of system fault going on.

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    This doesn't really make any sense, as the performance of the game has nothing to do with the quality of the network connection. Games are run locally on the device without using any networking, unless you make a multiplayer game.

    Perhaps it's something like battery throttling instead? If it's charging when using home wifi it can use more power, and if it's on battery while tethering it may run in a power saving mode which reduces performance.

  • PS: i found out that Play audio by name doesn't work if it is inside a sub-folder

    I'd guess that's the new folder export file structure mode - either use the subfolder path in the string or set it back to flat mode in Project Properties.

  • The multiplayer feature works on all platforms and all websites.

  • If you can, I would suggest just directly loading it in the latest version.

    If the project uses things like third-party addons only available for the C2 runtime, then you may need to load in the last version supporting the C2 runtime to remove those things, save, and then reopen in the latest version.

  • Please report any problems by filing an issue following all the guidelines. Unfortunately it's impossible to help from a post like this, as it is missing the details we need to investigate, and the bug report guidelines ensure those details are provided. Problems mentioned elsewhere are also easily lost or forgotten, so keeping reports in one place helps make sure reports are actually dealt with.

  • As far as I'm aware, it's working fine for everyone else - it sounds like only you are having trouble. Perhaps you have a browser extension installed that is interfering with Construct and breaking it? Try disabling any browser extensions you have one-by-one, or try a different browser.

    If you're using a third-party Construct addon, it may be that the third-party addon is broken and is causing the problems. In that case you'd need to contact the addon developer for help.

  • See Icons & Splash which covers how to set up Android adaptive icons in Construct.

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  • We (Scirra) do not collect any data at all from exported projects. If we did it would be quite a big legal and privacy minefield.

  • I would guess your project is indeed using effects, but you've forgotten where they were added. It would be easier to help if you can share your project.

  • The error message is saying WebGL isn't supported. All modern devices should support it and Chromebooks definitely support it out-of-the-box.

    I didn't think browsers provided an option to switch off WebGL. Perhaps there's a 'hardware acceleration' option that was turned off and needs turning back on? Or maybe there is a fault with the device's graphics driver that has caused WebGL to be switched off.

  • The scripting APIs usually use an array of [r, g, b] for colors, with each component in the range 0-1. What do you need a color value in scripting for? Generally color values are specific to the event system.

  • It's difficult to help from just this information. Can you share the project? Perhaps file an issue following all the guidelines if you think it's a problem with Construct.