anty21ro's Forum Posts

  • This is a pretty good game. Good job !

  • THX1138666 I like the art style. I think would look great on a mobile phone.

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  • Ok ... but since I have other variables in that "set text" action that I reference, too, is it normal to be deleted ?

  • Problem Description

    I have a Sprite that has a few instance variables.

    In the event sheet, I've added an "every tick" event with a "set text" action where I set it to show me the parameters of the sprites instance variables.

    If I delete one of the instance variables, the "set text" action is automatically deleted from the event sheet.

    Attach a Capx

    https://www.dropbox.com/s/t3cvnov0s3mzt ... .capx?dl=0

    Operating System and Service Pack

    Win 7

    Construct 2 Version ID

    r255

  • I've player your demo about 20 minutes.

    What I noticed first is that the jump button (gamepad) is "B". I've played a few platformer games a while ago and all of them had the "A" button for jump and "X" or "B" for attack or use. Maybe is just a preference but I would change that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> .

    When the player hangs on the edge of a platform and I want to jump on it: If the player is facing left and I press the "go to left" button and jump button it won't jump. ( https://www.dropbox.com/s/n7osr87tcqegw ... 6.jpg?dl=0 )

    Also, you could eliminate the walking animation while in the air.

    Soldiers are very easy to kill in some situations , depending on the position you and they have, and the environment around the player, for example:

    If I have some space around me its easy to jump or duck to evade the bullet.

    But if I have to jump to evade the bullet and I have a solid object atop (If I am on a long corridor or something) then I can't defend (Maybe a plasma shield for the player would help in those situations).

    PS. The game runs smooth at 60 fps on my pc( i5 3300Mhz, 8gb ram, gtx750Ti). The default resolution is 720p ?

  • Graphics are very well made , gameplay its pretty good. Good luck !

  • Awesome art Ahr ! I am sure the gameplay is the same.

  • You could try this , too:

    Player is overlapping ground at offset (y=16 or whatever) ---> On Space pressed simulate jump

    This way, I think player can jump before the collision with the ground.

    Ps: you can try adding another condition: Player is falling. Maybe would work better

  • Thank you !

  • Yes, you are right, is better like that . I've changed the event to "on pressed".

    I remember that a long time ago I used "On Pressed" for several times and it didn't worked right for me in that situation and after I changed to "On released", than it had. So I guess that's why I avoided using it since then .

  • Thanks a lot tarek2 for taking your time to do this for me . It works fine. I am going to look more carefully to the event sheet so I can better understand what you done there

  • Hi tarek2 and thanks !

    Yes , something like this, but it still not working right .

    I mean, If I take the EnergyBox from the EnemyPlug, I can't put it back there again, and I don't know why is vibrating

  • Yes. This is what I want but it doesn't work.

    https://www.dropbox.com/s/jah9mw7abp3hg ... .capx?dl=0

  • Hmm, I tried this but seems that this is not the issue ... or maybe I have to add some events somewhere.

    Disabling platform behavior helps a bit , yes.

  • Hi.

    I've managed to make the player pick or drop boxes but I can't make it place the box in the energy plug.

    I've tried a couple of ways to achieve this but with no success. This is what I have so far :

    https://www.dropbox.com/s/wor81hgzx84rr ... .capx?dl=0