anty21ro's Forum Posts

  • Hi. I am making a game where the player, among other things, can sprint. So, the player can sprint every 3 seconds when the A or D + SHIFT is pressed, for a period of 1.5 seconds. The problem I encounter is that when the player is jumping (is in the air) and the period of 1.5 sec has passed, the player reduces his speed while is in the air and that's not realistic at all.

    I want the player to not change his max speed while is in the air only after he touches the ground. How can I do that ?

    I added a ss with my event sheet

  • Nice game. I am working to something similar

  • Ok ... I will read that tutorial. Thanks for informations. Actually , after I played your game ( that is very fun ), I was thinking of making something similar ... a drone that can carry objects ... but with a more simple control of it. Good luck on making games !

  • I am refering to ... how you made the ship fly ? custom animation ? .. is there a behavior in construct 2 for this type of movements that involves physics?

  • Nice Game. I am curious how you made the control system of the ship, maybe you can drop here a screenshot.

  • I finally manage to upload my game to Arcade after I installed version 213. But now my game does not work at all, If I Run the layout I get this error: "Javascript error!

    SyntaxError: let is a reserved identifier

    http://localhost:50000/Audio_plugin.js, line 1946 (col 2)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console."

    So I worked dozens of hours for nothing ...

    Edit: I deleted the Audio Object, and it works now ... but if I add it again I get the same error so ... no sound in my game <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Hi. I am sorry if this questiion was answered in other post, I had no time to check. I am having problems uploading mi game for the Underground competition. I can't upload it, I get this: "Required file 'c2runtime.js' is missing from zip archive. "

    This is my version of Construct: 212.2

    Thanks !

  • Nice effect

  • I think that would be great if you will take a look of other engines like Unreal Engine, CryEngine, Unity and see what features they have and try to even simplify and integrate some of them in the 2D/3D world of Construct 3. I recently seen a presentation of the making of Rayman Legends and I think they have a nice engine (for a 2d platformer).

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  • Yes, it works, I assume you test it to

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  • Thanks man, you helped me alot.

  • Hi again, I modified like in the image above and it works to a point where ... if I accelerate and rotate to a certain degree the player continue to go in that direction but facing the wrong way ... I don't know if I explained corectly , sorry for my bad english.

    If I add dt to acceleration (250 * dt) and deceleration (-250 * dt), it's not moving at all. I did something wrong I think.

  • Hi razorMonkey, I just tried what you said. The player have a maximum speed now but it doesn't change his trajectory when I press left and right buttons. Can you drop the .capx here? ... maybe I've done something wrong, I'm not good at reproducing .

  • Hi, I want to set a maximum speed to my player (a submarine) but I can't figure out how. I modified the "CustomMovement: Set speed" but it doesn't go right. Is there an easy way to do this?

    Also, when I release the accelerate button, there is a distance interval where the player is decelerating and then stops. If I rotate the player (to the left or right) in this distance interval he will not change his liniar trajectory. Is it possible to influence that just a bit with the left and right buttons?

    Thanks in advance

  • Great, I understand now , thank you !