alastair's Forum Posts

  • I was just wondering how you use the particle timeout.

    <img src="http://dl.dropbox.com/u/1024727/images/particles.PNG">

    I set it to 200 milliseconds, but it doesn't obey that command. It only seems to obey the the "Fade out" and "fade to colour" timings.

    I set the fade out/to colour things quite high as I wanted the particles to just disappear rather than having to fade out with opacity. But that seems to be the only way to go?

  • Thanks linkman, thats great!

  • Heres what I meant (I dont know if this is the solution, but it might work.)

    http://dl.dropbox.com/u/1024727/meetmen.cap

  • I'm guessing something like this: (my edit on the left)

    <img src="http://dl.dropbox.com/u/1024727/heyman.png">

    Yeah, all you need to do is - when your setting the position of that sprite to your detector that has the platform moevement, just round the coordinates. I think.

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  • Thanks, guess we'll just wait for David to finish the other controler input stuff.

  • Is this the right thread for this plugin? I thought I remember a larger thread.

  • that's pretty sick. Except the hands are on the wrong arms

  • Great! Thanks

  • If Google Chrome gets an equivelant of Firefox's adblock, I'd probably switch. But that's most likely never going to happen. Adfree internet and the ability to block images I don't want to look at it is something I couldn't give up.

  • > Clicking on lets say the Item Screen, makes the Item Screen layer appear so yeah. It should also pause the game somehow when press the key that makes the menu screen appear.

    >

    There are different approaches to pause a game. Try setting the timescale to 0.

    Just have to remember that you won't want to do that if you have sounds in your game, so you'll have to come up with your own pause system.

  • My gosh that is adorable!

  • cheers, thats perfect.

  • What I'm wanting to do is have this red ball always "stick" to the blue ball when it hits it, as in no matter what angle the blue ball rotates it will rotate around with it and staying the same place when it moves.

    I figured it probablys involves trigonometry, but I'm not the best at math.

    <img src="http://dl.getdropbox.com/u/1024727/images/circle.PNG">

    any help would be great!

  • I use sprite font for these types of HUD bars:

    <img src="http://i35.tinypic.com/6xzvko.jpg">

    I just go always: showtext: left( "aaaaaaaaa", hpvalue)

    where "a" represents a sprite for one HP slot thing, then it only shows X amount of the "a"s from the left.

  • Don't forget about the line object, the gradient object, the tiled bg object, the box object.......

    don't forget the sprite font too!