Compatibility milestone; WebGPU enabled by default; CGS updates & more.
I feel we have reached the point where the new export options do enough to make the switch. Even if there are a couple of remaining gaps, NW.js is still supported on the LTS channel for another 18 months, which gives plenty of time to fill in remaining smaller details.
Theres definetely downsides to both webview and nw.js.
nw.js takes up much more preformance, causing some computers to overheat with CPU-Intensive games, while webview doesn't cause that to happen
On the other hand, some plugins or sprites, when exported with webview, break for no reason at all. The same sprites work both in the editor and in the NW.js export, so it would be nice to either fix that, or keep both exports for, as said, a while longer.
If there is a bug that only happens with an export option like Windows WebView2 that does not happen with NW.js, please file an issue and we'll take a look. We are not currently aware of any such bugs, and both export options are based on the Chromium browser engine, so they should in general have excellent compatibility.