Voir un historique complet de tous les changements dans Construct Animate depuis la première parution.
Update 'First person shooter' template to use 2D sprites as billboards rather than 3D shapes
Change default Z near/far values to 10/100000
Layout View: use flatter styling for top toolbar buttons
Update 'Billboard styles' example to avoid Z fighting in editor
3D model: default to flipping models on the Y axis
3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
Windows WebView2: update WebView2 SDK to v1.0.4129.50
Remove support for Z axis scale 'Normalized'
Change default Z near/far values to 10/100000
Layout View: use flatter styling for top toolbar buttons
3D camera: deprecate Z scale property (was only applicable for Z axis scale 'Normalized')
Shadow Light: improve editor representation
Update Monaco (code editor) to v0.56.0
Update 'Billboard styles' example to avoid Z fighting in editor
(no changes since r494.2)
Increase login dialog height to accommodate upcoming changes
Windows WebView2: update to WebView2 SDK v1.0.4078.44
3D camera: set default limits for 'Rotate camera' action to 0.1-179.9
Mouse/Touch: proper support for 3D with cursor over object/is touching object conditions
3D model: move model rotation to built-in 3D rotation property
Windows WebView2: update WebView2 SDK to v1.0.4022.49
Layout View: improve appearance of top toolbar (especially in dark theme)
Add 'uistate' folders to default .gitignore
Restore support for WebGL 1 devices that do not support highp precision
Disable WebGPU on "img-tec rogue" devices due to reports of graphics driver issue