Radiowaves's Recent Forum Activity

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  • You can use float(), and probably make a separate condition with "?" expression that checks if it is float or string.

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  • Global object type? Type as in array, sprite, 9-patch etc, there would be extra global item? What would it do besides being global?

    Or you mean global family, where one could add all objects, so all objects could be picked as opposed to picking only one object type?

    The last one would be absolutely useful as I need to check if mouse is over any object regardless if it is sprite, 9-patch etc.

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  • Construct is easy enough. You would probably spend more time on promting than setting up a game. I don't see the reason why not just complete a couple of tutorials and learn the damn thing. Took me half an hour to get the gist of it. Construct is really good for learning how programming works.

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  • It is very hard to understand what you are describing.

    Perhaps write it down in a sequences of actions like this, and we can better understand what you want to achieve:

    1) A collides with enemy

    2) Something happens with B

    3) Something happens with C

    etc

  • ...each ingredient in the menu has a certain value and if it adds up to another value it creates a new food. But how do I make the food created be identified as correct if it matches what the customer ordered ...

    Is the order of ingredients also important or not?

    For easy debugging, I would use strings. So the customer order would be a value like this: "ketchup_fries_salt".

    You can separate cooking process into steps/actions, each step adds a bit of string to existing string like this: new food == food & "_" & "ketchup", and then: food == new food.

    In the end you compare the food string to customer order string.

    If the ingredients are in any order, you can separate the strings via delimiter into an array or list and loop through that.

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Radiowaves

Member since 23 Mar, 2014

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