I haven't tried it out yet, my old "manual" system works fine for now so there is no priority to switch it out. I guess there's still a bug then?
I see my suggestion for autotiling at runtime eventually paid off :)
Thanks!
Jup, still blocked. :I
construct.net/en/tutorials/open-project-saved-newer-2203
You can go back ;)
Huh, didn´t know Kongregate is sort of "shutting down". But I really wonder what all those sites will do considering probably 90+% of their content are flash games...
Onwards to r300!
On to a new beta cycle!
I don´t know if this is an issue that recently emerged but tiles cannot be drawn at x = 0 or y = 0. They just get ignored and left empty. I´ve dug through the code a bit and I cannot really tell why that would be happening. The arraymask is correctly set to true, but for some reason arraymsk[x][y] ends up beeing "false" right after. Really odd and I have no clue why that would be.
The new pin is really cool, a much needed upgrade!
The king is dead, long live the king!
Haven´t tried it but this is so useful! <3
Enjoy the holidays, on to a new year of C3 goodness!
Once you end up with a bunch of families it will get a bit cluttered. I can use subfolders everywhere else (objects, layouts, scripts, files, animations, eventsheets,...) so why not for families? I just like to organize things.
Nice, but I´m still waiting for the day that Families will support subfolders :I
"Move to" is particularely nice for tower defense games, as you only have to do the pathfinding once (or whenever you need it updated) and then simply use "move to" for everything.
Member since 18 Feb, 2014 Last online 18 Jul, 2025
err ok 15 characters I hope I don´t make mistakes