Tommy01's Comments

  • You can't disable the built-in "On collision with another object" event, but with my behavior you can know the UID of the instances that are colliding, so technically you can use that to ignore collisions between specific instances. I think that you probably need like a list of UID of which the collisions must be ignored. It is no big deal, I can add this functionality, maybe it can be useful for some use cases. You will be able to add N UIDs to the "black list" with a string like: "1,2,3" and be able to remove them with the same method, like "2,3". Could this work?

  • Of curse I will release a playable demo and a YouTube video on how to use it. It is a third-party behavior that uses the Construct 3 built-in collision system JS API.

    What do you mean by "is it possible to turn physics on and off for the same object"?

    About the cost, I was thinking about 20-25€, offering a 15-days refound policy.

  • I'm glad you would use it.

    It has the following conditions:

    - Is colliding with another object

    - Is colliding with another object UID

    - Is colliding with another instance

    - Is colliding with instance UID

    Events:

    - On collision ended

    - On collision with any other instance

    - On collision with another instance (UID)

    - On collision with another object ended

    - On collision ended

    Loop:

    - For each colliding instance

    Expressions:

    - collidingCount

    - collidingUIDAt

    - currentCollidingUID

    - lastEndedCollisionUID

    - lastTriggeredUID

    At this time the behavior doesn't work with the Platform behavior, but I'm thinking to release it anyway and add the functionality with an update later. (The Physics behavior works just fine)

    Unfortunately, due to the complexity of the behavior, it will not be available for free. I will upload a video on YouTube showing a demo, so you can see if it fits for your needs before buying, you can find me as "Tommaso Faraci".

  • What if I told you I am currently developing a custom behavior to handle collisions between instances of the same object type that works with the Physics, Platform, Solid and Jump-thru behaviors? 👀

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Tommy01

Member since 18 Aug, 2019

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