1mrpaul1's Recent Forum Activity

  • We definitely need effects on the 3D objects or at least ability to make a fog effect, to decrease the number of the object on the screen

    Also, it will help to add more "air" into the scene. More volume. As long as we do not have lighting

  • The new format is working good

    but all of your examples are from mixamo, also it is frame by frame animations

    and I suggest following this guide to be able to export multiple armature animation

    blender.stackexchange.com/questions/228453/exporting-multiple-nla-actions-to-gltf

  • The same error

    this is what in the console

    first error

    main.js:888 Error while parsing the 'sandbox' attribute: 'allow-storage-access-by-user-activation' is an invalid sandbox flag.

    and then this warnings

    index.js:46 [Account] Message from invalid origin: accountbeta.construct.net

  • Thank you a lot

    will try it asap

  • we need zelevation property for the 3Dobject.

    to make possible collisions.

    because now we can check x,y coordinated only and without z we can collision in the Z dimension

  • > Thank you Ashlie, z scale now is really not perfect

    A. That's not his name.

    B. This has nothing to do with what the thread is about.

    C. This is a third party issue. Mikal is still working on the plug, and he's doing a an awesome job.

    Thank you for pointing my mistake with the name.

    about other your notices, it is the same issue I believe

    We do not see that cubes are distorted because we are do not see how related width and height of the object with Z height.

    And only when placing a real 3d cube we see that something is wrong

    Also, imported models look ok in the editor and shrinking only when we are using 3D camera on the game preview

    And yeah, Mikal doing a really great job. waiting for the newest version of the plugin with the support of skeletal animation and other 3D formats

  • Advice please how to do background for 3D in C3 when we are using 3D camera

    that will rotate with the player rotation

  • Thank you Ashley, z scale now is really not perfect

    this is how exported from blender cube looks like

  • What weird thing i found, if to use 3Dobjects with construct 3D camera it makes models distorted

    Look at steve, he is got to be as a box

    so, will be good to have the ability to change x,y,z scale separately

  • Checked instances and examples and do not found how to create new instances of the timeline animations at runtime

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  • I am leveraging some work that r0j0hound did and hope to get GTLF file formats working for this plug-in, instead of obj/mtl. That being said, I have also found that getting a good gtlf embedded file is also not that easy!

    is it skeletal animation from blender?

    dreams come true...

    really great work!

    and each, everybody using gtlf files for the html5 3D this days

  • thank you Diego

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1mrpaul1

Member since 21 Feb, 2018

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