Telyko's Recent Forum Activity

  • Hi there! First of all, congratulations on releasing your demo! It is a big step!

    I was checking the "unanswered posts" and saw that a lot of work obviously got into this.

    Everyone knows Solo game dev is one of the hardest things ever because you have to do EVERYTHING. You're doing a lot of things right so I will only focus on a few points that I noticed and here's what I would do if I were you:

    - The teaser is way too long. It needs to show key elements of your gameplay. What makes its uniqueness. Your selling points need to be things that are original and unique. I saw "Kill your opponents", "An action roguelite where you can break bones", these sound way too generic. Also, the text at the end says "Sign it now". I'm not sure if you meant "Whishlist now" or "Try it now".

    - I unfortunately couldn't try the demo because my gamepad is somewhere in a lost box on a shelf, and I was sad to see there was no keys mapping for keyboards. For me that's a big big thing you need to implement. The possibility for players to use both.

    - Third and last point. Screen readability. Your environment backgrounds and your characters are blending way too much. They are in the same color tones which makes it a little hard to see what's happening on the screen. Screen shake and flashes add a little dynamism but overall readability is very important. Perhaps make the environment darker. I'm not sure if that would require a lot of work to change that but I believe it's quite important.

    Don't hesitate to up this post if you decide to include keyboard control to your demo, I'd love to try it.

    Good luck ! You've already done a lot.

  • It is too bad when people create example files but they get deleted. :/

    lionz

  • Hi there! Could you give us as much details as possible on your issue please?

  • I was about to give up on a project in which there was 2 months of daily hard work invested because of this.

    Ashley It is shown in the Real-time Multiplayer example and the tutorials that "Add Input Client Value Tag" are set BEFORE connecting to the signalling server, but there is no explanation that this is absolutely critical.

    I had read every tutorials and followed all multiplayer examples and this information was nowhere to be found.

    My Host was receiving peers inputs data completely randomly from one project preview to another without changing anything to any events or actions and it was driving me absolutely crazy. I spent hours trying to debug and figure out what was causing that issue until I finally landed on this post randomly:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/multiplayer-input-states-152993

    The real-time example should highlight and explain a little the reason why setting this before connecting to the server is mandatory for all data to be transmitted accurately.

    Tagged:

  • Could you walk us through the steps you take when trying to export?

    At what moment exactly do you get that error?

  • Congrats on releasing your first game to Steam! When you know that 90% of people who start solo game dev don't make it to the end, that's is an achievement itself :)

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  • Hi rufson what you did is actually amazing. Would you mind getting a little more into details regarding how you make the 3D Camera change its Z Height according to the Mesh of the terrain please? I'm also curious about the game you're working on and if you have manage to add jumping and if so, also how ^^ Thank you

  • seems like it's working! Thanks a lot dop2000

  • +1)) would mean +1 character so I would need to have an exact number of characters all the time? or is it for a paremeter.

    I'll try it right now

  • Hello! I need your help. I've been searching for 2 days and still can't wrap my head around how RegExp works. I've even tried doing some exercices to understand how to use it but it seems so complicated...

    I have a log which I save in a Text value, let's call it TextLog.

    Now the data it contains can be divided in 3 portions who are respectively in bold,italic and underlined. It looks like this

    "Always same text... random text... always same text. Middle of log text beginning with same text always... random text and ends with always same text.Now 3rd section always same text...random text...ends with always same text"

    I only need to keep the Middle portion.

    Which RegExp do I use in Construct 2, RegExMatch? RegExSearch? RegExReplace? and what do I put as values? RegexMatchAt(String, Regex, Flags, Index).

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  • I suggest adding a short video where you film somebody playing your game and having fun with it, or simply a trailer of a few levels! People love seeing things in action! Congrats on the release!

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Telyko

Member since 30 Mar, 2013

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