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  • You could also scale the text by turning it into a mesh and scale the points, which allows scaling the text without needing a offscreen redraw.

    But this is a little more advanced, I made an example in the commmunity discord.

    Otherwise do what dop2000 suggested.

  • My guess is that the tween also changes the text objects font size, requiring an expensive redraw. Tweening a text objects height width in a hierarchy can be expensive.

  • You can see this in action if you add a few more instances, the "compare instance variable" get's even slower as it has to loop through each instance and check to do the picking.

  • I think the reason is that the compare instance variable is also doing picking of the sprite, but regex isn't.

    If you do system compare two values instead (not pick by comparison) it is way faster than regex for me, about 50% faster.

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  • change the tiled background to clamp vertical

  • I don't really have a proper solution but:

    You can set a minimum framerate, this clamps dt to a maximum. Making games run at slow motion if they fall below that, this is set to 30 fps by default. So this is basically a fixed tickrate, at least from one way.

    I think ideally you don't want to design the game around extremely tight timings and precision. Not only for dt but other imprecisions like input delay etc. in case the player has to react.

    Alternatively you could instead animate something like this with the timeline, which I think will be much more consistent across framerates.

  • I'd suggest taking a look at the advanced random object, especially the permutation table.

  • This is an effect that is done on top, after the game has been rendered, so it would lag more.

  • The issue might be that the asyncronous "set item" action gets interupted by the layout change. Or that the saving has not finished yet on start of layout.

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  • It was added recently, you can check a box called "read aloud" on text objects to make them readable by screen-readers.

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fedca

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Last online 22 Jul, 2025

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