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  • I think there are three porting houses that have ported construct games in the past, maybe there are more that I never heard of, would be cool to have a list

    seaven-studio.com

    ratalaikagames.com

    mp2.dk

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  • set the layout to unbounded scrolling in the layout properties

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  • I think when using the browser alert the ok button of the alert gets focus (so the game window isn't focused anymore)

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  • yes I can also reproduce it, interestingly it matter which Layout is the first in the project bar, so if you move the copy to the top, that one works and the initial one doesn't.

  • I own a license and it shows free trial for me

  • do the above and add an else below where you do the actions you want.

  • I don't think people expect you to create a ui system as complex as css and html.

    What most want, from my pov, is just having an easier time creating buttons, sliders etc. At least that would be enough for a start and could be expanded upon later, just how almost all addtions to the engines are done.

    ProUI which was the gold standart ui tool for c3 (until Aekiro stopped supporting it) does not add any crazy complex layouting features, the only thing that gets close to any layouting is a basic grid of elements. The main thing it adds is a simple way to create buttons, sliders, radio groups etc.

    While consoles supporting HTML5 would be a hugely amazing situation for Construct and developers using the engine, it's not really within our control, so is hardly a solution at all.

    Anyone developing a game that might even only have a smitch of a chance to maybe be ported to console will not use html and css, which is a lot of projects.

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  • A good solution would be to have two slightly different arrow icons. One for true triggers and one for fake triggers.

  • just realized you are talking about 3d, the 3d camera has its own layer to canvas and canvas to layer.

    3dCamera.canvasToLayerX etc.

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fedca

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Last online 22 Jul, 2025

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