your link is broken ("...") - it does not work
Asmodean Thanks again for your help and kindness ! I will try to understand thid and modify it as I need for my project.
Sorry it took so long but I had a very bad cold. Please have a look If this works better for you: https://drive.google.com/uc?export=down ... 0NQUW1TNzg[/quot > > Don't worry . > It is better. But the box that is on the bottom of the water, at start of layout, I would want it to move up faster that the water is rising, and rich the surface - instead of "teleporting" up. > I've noticed that if I push a box out of the water it remains in the air. > I don't understand all those conditions that you've made in the event sheet... so it's confusing for me . > > I've modified the capx a bit: > https://www.dropbox.com/s/etd3t6ddizy13 ... .capx?dl=0
Sorry it took so long but I had a very bad cold.
Please have a look If this works better for you:
https://drive.google.com/uc?export=down ... 0NQUW1TNzg[/quot > > Don't worry . > It is better. But the box that is on the bottom of the water, at start of layout, I would want it to move up faster that the water is rising, and rich the surface - instead of "teleporting" up. > I've noticed that if I push a box out of the water it remains in the air. > I don't understand all those conditions that you've made in the event sheet... so it's confusing for me . > > I've modified the capx a bit: > https://www.dropbox.com/s/etd3t6ddizy13 ... .capx?dl=0
hostage When the Helicopter is beginning to rise from the ground you can make the propellers blurred (Google this: "propellers spinning" - images). I think it would look more realistic. Anyhow, it looks good. Good job !
Haven't found the tutorial on youtube, but I have it in my pc.
Here's a screenshot, you should be able to know what to do:
https://www.dropbox.com/s/jrj7v6j1s3h6w ... 2.jpg?dl=0
There is a tutorial on youtube about how to do this, I'll post the link when I get home.
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If I remember, in the examples folder of c2, is a capx that does what you need.
Well, yeah, it doesn't work properly . Thanks you again for your help !
On key down "space" --> Set anim to "pre-jump"
On anim "pre-jump" finished --> Similate platform pressing jump
I don't now if this will work, but try it.
I think this should work:
Player On jump
(Sub-Event)Player platform is moving --> Set animation to "this"
(Sub-Event)Player platform is not moving --> Set animation to "that"
Same for On landed, if you want to have different animations (Idle, Run)
Thanks a lot Asmodean , your example works fine !
I forgot to mention that I want to control the water movement with a lever, so I can make it go up or down. I've done this myself but the issue now, is, that the system you've created doesn't match with this.
Please take a look. Move the player over the lever and press E to activate the water movement so you can see what I mean.
Link:
https://www.dropbox.com/s/xrkf0df3nukyi ... .capx?dl=0
Member since 9 Feb, 2013