Headbang Games's Recent Forum Activity

  • > I just installed C2 r239 and NWjs 0.18.1, added the "--single-process" to the argument list in the package.json file, and I still can't see my game in OBS, neither in game-mode or window-mode, am I missing something else?

    >

    Do it for the package-win.json... and it'll crash. Because --single-process is currently broken for 0.18.1 to 0.18.3...

    Sorry I meant the "--in-process-gpu" arg.

  • I just installed C2 r239 and NWjs 0.18.1, added the "--single-process" to the argument list in the package.json file, and I still can't see my game in OBS, neither in game-mode or window-mode, am I missing something else?

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  • Rolling back worked for me.

  • Yeah but what if the t.v follows you down?

    I got it, I'll use an extra var.

  • Problem Description

    loopindex returns -1 for repeat loop when using wait

    Attach a Capx

    http://badpadgame.com/loopindexBug.capx

    Description of Capx

    Runs a x10 repeat loop with waiting and loopindex printing

    Steps to Reproduce Bug

    • Click button
    • See output in text object

    Observed Result

    loopindex printed before the wait action returns correct value, loopindex after wait action returns -1

    Expected Result

    return correct loopindex.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r236

  • Thanks, this was a font issue, you can close this thread!

  • Problem Description

    When using a costume webfont, setting a text object text to "text..." doesn't render the periods, setting text to "text. . ." does render them, I am not sure if this a font, an engine or a browser related issue, on Edge it seems to render OK.

    Attach a Capx

    http://badpadgame.com/webfontbug.capx

    Description of Capx

    Official text object, loading webfont on start of layout then setting text to objects.

    Steps to Reproduce Bug

    • Loading webfont on start of layout.
    • Setting texts to object.

    Observed Result

    Setting text to "text..." render just "text".

    Expected Result

    All periods rendered.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)
    • Edge: (NO)

    Operating System and Service Pack

    Windows 10 Pro - build 14393

    Construct 2 Version ID

    r236

  • It's basically a zip file, you can make a patch that will just add/replace file in the original package using a cmd zip compressor.

    I think I saw a plugin a while ago for handling zip files, try looking for it.

  • Add a scale var to your player, if you don't show the player at 1:1 at the start you need to set the initial value to the correct one else set it to 1, then on collision set this var to self*1.01 then set player scale to var value, you can do the last part on a every tick with dt and possibly lerping to get a more smooth growing transition.

  • Great, thank you!

  • Problem Description

    Layout size doesn't update after loading an internal saved file

    Attach a Capx

    http://badpadgame.com/layoutSizeSave.capx

    Description of Capx

    One layout for saving and one for loading.

    Steps to Reproduce Bug

    • Load layout 1.
    • Click save.
    • Close preview.
    • Change layout's 1 height.
    • Load layout 2.
    • Click load.
    • Try restarting layout.

    Observed Result

    Layout size does not update.

    Expected Result

    Layout size should match current layout and not saved layout.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    Windows 10 pro

    Construct 2 Version ID

    r233

  • Is there a way to delete an internal saved game?

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Headbang Games

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