Jetta88's Recent Forum Activity

  • Yes, I was about to say this.. Your "Green" tile is doubling each time in the debugger and causing the slowdown.

    jggiles

    Why don't you spawn once each time("brown") when you first plot your grass and then change the animation over time aka ("yellow" then green") This should save memory too instead of just constantly spawning objects.

  • Ben and Alyssa (Main Characters of my next game-- "Deadly Space Boss Arena" coming in 2014)

    <img src="http://images-01.cdn.gamejolt.com/imgserver/screenshot-thumbnail/898x1000/32861.jpg" border="0" />

    <img src="http://images-01.cdn.gamejolt.com/imgserver/screenshot-thumbnail/898x1000/32862.jpg" border="0" />

  • I decided to cease production on this as I've been working on a new idea/project instead. I was gonna release this as a mobile game in late November/ Early Demcember. Feel free to use this as you like. Release something with it or build on it and release it yourself.. :) Enjoy..

    Screenshots:

    <img src="https://dl.dropboxusercontent.com/u/59278223/level2.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/59278223/level3.png" border="0" />

    Download:

    dl.dropboxusercontent.com/u/59278223/jumpyjack.capx

  • Ashley already mention that he's gonna work on a P2P system(TCP/UDP) for Construct 2, so hopefully by next year we can see multiplayer in our games.

    EDIT: Just noticed this was Construct Classic section. My bad, ignore the comment above.

  • Nice!! I'm gonna give this a try tonight.

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  • Attempting to re-create an old favorite from the ground up... Street Fighter III: Third Strike.. Please note that this project is only a side-project to my other projects, but I'm hoping Ashley will get that P2P support out for C2 by early next year to test this as an online fighting demo..

    <img src="https://dl.dropboxusercontent.com/u/59278223/sf3rdonline/characterscreen.png" border="0">

    You can see it for yourself..

    https://dl.dropboxusercontent.com/u/59278223/sf3rdonline/index.html

  • Windows 8/8.1 Internet Explorer 10/11 doesn't play .ogg format, so you still need to make a .m4a copy of your music/sounds for it to work.

  • If taking a game I already made and spending an hour on it to make it work on the OUYA, the rest is pure profit. Even if it's a a few hundred to a few thousand bucks

    I wouldn't spend my time to make a game exclusive for the ouya though.

    Which is why I changed my mind about making an Ouya exclusive after learning about the horrible sales.

    However, I just may port my Galaxy Aggression game over to Ouya now, just need to buy the console now from Gamestop lol..

  • szymek

    We all know that Ouya is bad when it comes to game sales, popularity, etc. We are just excited finally able to get our games on a TV. This is the first step, before Scirra allows us to deploy our games to Wii U, Xbox One, and maybe PS4.

  • What he was trying to say was Ludei haven't updated the CocoonJS Construct 2 plugin for us to use Ouya controllers yet.

  • It's about damn time.. Lol.. I think I was one of the people here on the forums giving the most noise about it lol.

    ArcadEd - Where were you when I made a thread that Ludei replied to me on Twitter about supporting about two weeks ago?

    EDIT: NVM that post.. I didn't read everyone's replies thoroughly, I'm pretty excited about the Ouya controller support even though it's a failure lmao.

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Jetta88

Member since 6 Oct, 2012

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