dop2000's Recent Forum Activity

  • igortyhon The function won't have access to the newly created instance of Cards. You need to add "Wait 0"

  • Border 50 seems too much for cell size 16. Read about cell and border size:

    construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding

  • Most likely the event where you play the audio file is repeated on every tick. So the audio is repeated as well.

    Give this audio a tag and add a condition checking that the tag is NOT playing.

    Audio tag "tagname" is NOT playing : Audio play Sound with "tagname"
    
  • if, for example, "simulate right" and "simulate down" at happening at the same time then the character should move down-right at a 45 deg angle. Not sure why your solution doesn't do that.

    What do you mean? It works like that in my example.

  • This happens to me too sometimes.

  • Also, if I copy the enemy function control group directly into the level 2 event sheet, the enemy works fine.

    You mentioned that the all levels share the same event sheet?

    If the enemy code is on a different event sheet, you need to include it into other sheets. Right-click on an empty space and choose "Include event sheet".

  • I don't understand your question, but you need to swap the conditions in the sub-event.

  • Try enabling "Unbounded scrolling" in layout properties.

    Make sure that there is only one object with ScrollTo behavior.

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  • This will pick cards which name starts with the typed text:

    System Pick By Evaluate Cards: find(lowercase(Cards.Name), lowercase(Search.text))=0

    If you want to compare any part of the name:

    System Pick By Evaluate Cards: find(lowercase(Cards.Name), lowercase(Search.text))>=0

  • "Text is Cards.Name" condition doesn't pick cards. It only checks the name of the first card.

    In order to pick cards, you need to swap it:

    Cards compare variable Name=lowercase(Search.text) : Cards set visible
    Cards compare variable Name≠lowercase(Search.text) : Cards set invisible
    

    But if the name can contain uppercase and lowercase characters and you want to ignore the case, you'll have to use System Pick condition.

    System Pick By Evaluate Cards, lowercase(Cards.Name)=lowercase(Search.text) : Cards set visible
    System Pick By Evaluate Cards, lowercase(Cards.Name)<>lowercase(Search.text) : Cards set invisible
    
  • Mouse.x=oldX
    Mouse.y=oldY : Mouse not moving
    
    Else : Mouse is moving
    
    On every tick : Set oldX to Mouse.x, Set oldY to Mouse.Y
    
  • Then what should I use? For each?

    Depends on the task - For Each, Timer behavior, state machine. But "Trigger once" will only cause bugs when you use it like that.

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