dop2000's Recent Forum Activity

  • In fact, when you press the key once, the action is executed several times. I tested this with a click counter.

    Yes, and that's why it doesn't work - see my initial comment. You need to send the control bit once per tile movement.

    Or send the coordinates of the target tile, and on the peer side move the character to that tile.

  • Yes, I've seen your project.

  • Why do you need to pause the video if it has already ended?

  • SDG123 Here is a version with smooth movement:

    dropbox.com/scl/fi/dq9jc5gguffa5dtykv3s1/MoveDice2.c3p

  • You need to manually set ID and posAdjust values for each cell instance - in the layout editor.

  • You are over complicating things. Here is a much simpler version:

    dropbox.com/scl/fi/vv1s3ehnuf1z4l3rtyxk4/MoveDice.c3p

  • Multiplayer doesn’t care which movement behavior you’re using — it simply transmits data between two computers. The issue is likely that you’re sending Player.controle continuously. Instead, you should send it once per tile movement.

    For example, when the D key is down and the player moves from tile 1 to tile 2, you should send a single 'move right' command. If you send it multiple times, network latency might cause the peer to move more than one tile unintentionally.

    Another option is to send the target position. So when the player moves from tile (0,1) to (0,2), you transmit the coordinates of the target tile - (0,2)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm talking about the "Viewport fit" setting, there are only two options - auto and cover. If you have auto, try cover.

  • You need to load the image at least 0.5-1 second in advance, to be sure that it works on slowest hardware. And you still need to create the sprite before pasting it on the canvas.

    I would say 15 images 400x400 is not so bad, they will only take about 20-30 MB in memory. I would put them on the same layout.

  • That's how Construct works - if the object doesn't exist on this layout, it takes time to load its texture. You can try running "System Load object images" action in advance. A wait will still probably be required, but you can reduce it from 0.1s to a single tick - "Wait 0".

    But the best solution would probably be keeping an instance of this sprite on the layout.

  • Are you talking about the official CSV plugin, or some addon?

    As I understand, the official plugin only converts data, it doesn't store it. And its actions are synchronous. So there is no need for tags.

  • Construct will try to format text and break it into lines, based on the font size and object size. The only way to prevent this is to insert manual line breaks. I usually do this with some special character like "^"

    Variable t=Hello!^How are you?^Nice to meet you!
    
    DialogueText set text to replace(t, "^", newline)
    
dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies