dop2000's Recent Forum Activity

  • Double-click the sprite to open it in Animation Editor. There click the collision polygon icon on the left toolbar, or press Shift+P

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  • My understanding is that to display a rewarded ad you are required to ask user if they would like to see it. Interstitial rewarded ads can be shown automatically without a prompt during natural app transitions.

    Edit: Apparently, you still need to give user an option to opt-out:

    support.google.com/admob/answer/9884467

    With interstitial ad you only get paid if people click on it.

    With rewarded and interstitial rewarded you get a small amount of money when the ad is played to the end.

  • An easy method is to use a text variable to store the sequence. For example, it can be a list of animation frames - "310". Which means that first you need to click sprite instance with frame 3, then 1, then 0.

    As player is clicking the sprites, save clicked frames in another variable:

    Set Result to (Result & Sprite.AnimationFrame)

    And once two variables are equal, this means that the sprites were clicked in the correct order.

  • I agree, expressions like Sprite.AnimationsCount and Sprite.AnimationName(index) would be quite useful.

  • You can add an event which outputs group status (enabled/disabled) to browser console. Either when a key is pressed, or every X seconds.

  • The condition on the left (CarControl ID=0) will pick the instance of CarControl object with ID=0. And then all actions in this event will only be applied to that picked instance.

    Picking is one of the most important principles of programming in Construct. I suggest you start by studying a few official templates and tutorials.

  • Car Pick by Unique ID =1
    Overlay1 Set position to Car
    Overlay1 Pin to Car
    
    Car Pick by Unique ID =2
    Overlay2 Set position to Car
    Overlay2 Pin to Car
    
    ...
    
    or
    Car Compare Variable CarID =1
    Overlay1 Set position to Car
    Overlay1 Pin to Car
    

    It may be easier to set up everything manually in the layout editor. You can select both sprites (car and overlay), right click the car and create hierarchy connection between them. It works better than pin.

  • Double-clicking a point adds a new one next to it.

  • It would be easier if each layout has its own event sheet. Make sure it's assigned to layout in properties.

    If you can't figure it out, please post screenshots of your code, or share your project file.

  • Not sure I understand the problem. You can set which layout should start first in project properties. When the first intro is over, in the event sheet for that layout use "System Go To Intro2" action to go to the second layout. And so on.

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dop2000

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