You can make an AJAX request to your webserver or some other service like pastebin.com to check if there is a new version. For example, it can be a simple text file with the latest app version number, uploaded somewhere on your website. Request that file with AJAX, compare version number and if it's greater than the app current version - redirect user to Google Play.
Prismatic joint probably doesn't allow rotation. You can add an invisible WheelBase sprite connected with prismatic/distant joints, and then connect the wheel to WheelBase with a revolute joint.
I have a simple example of a car with suspension, check it out:
howtoconstructdemos.com/physics-car-with-suspension
I suggest using relative positions. When you edit mesh points manually, check how their relative positions are changing on the properties panel. For example, the default relative position for the top right point (1,0) is (x=1, y=0)
You can change mesh point position or elevation in runtime using "Sprite set mesh point" action.
Dropdown list looks limited. Can we use it with text input? (Looks like Layer, X, Y) It is more useful. We can create any template with one action, using expressions or globals...
Totally agree! I was planning to use templates to show various popup dialogues, definitely need to be able to write expressions in the template field.
You are welcome, I guess :)
This is so great, thank you! Just recently I spent several days creating a similar system using ProUI addons, and now this is supported natively in C3!
From personal experience, outline effects don't work very well with text object in Construct.
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You can set z elevation for mesh points, here is a demo:
dropbox.com/s/ahd3xht3chkfepb/MeshZElevation.c3p
If this is still not what you want, then you probably need to use 3D features of Construct.
Add JSON object to the project and use JSON Parse action.
Check out the official JSON template, it shows how to work with JSON in Construct
Can you post a picture of what you are looking for?
Have you tried googling?
opengameart.org
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reddit.com/r/gamedev/comments/t9lt22/it_might_be_common_knowledge_butthere_are_tons_of
Member since 26 May, 2016