dop2000's Recent Forum Activity

  • System - On start of layout - Create Family (This spawned one of the Object randomly)

    Object 1 - On Created - Create text_object1

    Problem with this is that when Object 2 is created, it also created the same text_object1

    That code should work correctly. Are you sure you are using "Object1 On Created" and not "Family On Created" event?

    Another option is to use "System Pick Last Created Family" condition and then check Family.ObjectTypeName expression

  • I'll repeat what I wrote in my first comment - if you set vector X only once, the character may decelerate immediately, that's why you don't see it moving. You need to apply it continuously for some time.

    Try using "Is Key Down" event instead of "On Key pressed", press and hold the M key and see if your character moves.

    Is Key M down : Player Set vector X to 700
    

    If this works, then you can use "Is timer running" condition to apply the vector.

  • You need to post your project file, it's difficult to guess without it.

  • You have two tilemap objects - Tuilage and Tuilage2

    You changed collision polygon only in one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Vector X can't be greater than platform maximum speed.

    Also, if you apply it only once, maybe the character decelerates immediately, that's why you don't see it moving.

    Try using "Is Key Down" event instead of "On Key pressed", press and hold the M key and see if your character moves.

  • Yeah, I don't use function maps for that reason. If I need to call a function by name I do it with scripting:

    runtime.callFunction(localVars.fName)

    Where fName is a local variable containing the function name.

  • Thank for your reply, but I've meant rgbEX not regex!

    Sorry, my bad :)

  • You can use native JavaScript methods to work with regular expressions:

    w3schools.com/js/js_regexp.asp

    Same probably goes for color conversion and other common C3 functions.

  • There is no such thing as tile origin point. And TileMovement behavior works with top-left point of the tile by default.

    So if you have origin image point in the center for sprites with TileMovement behavior, you need to set the correct X/Y offset in TileMovement settings.

    • Post link icon

    This is English forum, you need to post in English..

    In Russian:

    Это англоязычный форум, допускаются посты только на английском.

    По констракту есть несколько русскоязычных ресурсов, советую спрашивать там:

    prodevs.ru/forum

    vk.com/prodevs

    OR красного цвета чтобы было лучше видно :)

  • I think you can set the origin point in the center and simply configure Grid Offset X/Y settings in TileMovement behavior.

  • Use Platform Is Moving condition. There are many game templates in Construct, you can study them to see how animations are changed there. Click "Browse examples" button in the start screen.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies