dop2000's Recent Forum Activity

  • I'm guessing the first event was created using an old version of the Pin plugin.

    I can't tell you why your event doesn't work - there is nothing wrong on the screenshot, you need to post your project file.

  • Please ignore everything I said about physics. Is this what you are trying to do?

    dropbox.com/s/lm21nghivlhrqhs/DragWithRotation.c3p

  • so I'd have thought it wouldn't matter if there is 7 GB of content, as it will still only load what it needs to display the first layout. Are you using NW.js with packaged assets by any chance?

    I tried creating a blank layout and set it as the first layout in the project - it still takes about 3 seconds to load, and the logo+progress bar are shown during this time.

    I'm testing in preview, but I believe it's the same in NWJS export.

  • All Android controllers I've seen (Moga, Nvidia Shield portable, Sony Xperia play etc.) work as generic HID controllers or keyboards. I'm surprised Ouya is different.

    Check out this project - it queries all pressed buttons on connected keyboards and gamepads.

    dropbox.com/s/fid513eo83ge26u/KeysCollect2.c3p

  • Do you mean something like this?

    construct.net/en/free-online-games/physics-ragdoll-template-23487/play

    You can drag the doll with mouse.

  • If you are planning to use Physics, here is a simple example:

    howtoconstructdemos.com/throw-a-physics-object

    Dragging a container object may be tricky. You can try attaching objects with pin for dragging, and then un-pin and re-connect them using Physics joints. But this may require a lot of trial and error.

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  • Desktop apps usually load more or less instantly as all the resources are available locally and so don't need downloading.

    Ashley

    It really depends on the game. There is a project which is 7GB in size, and even on a fast gaming PC it takes several seconds before the first layout loads.

    Could you add another option to the "Loader style" setting - "Logo only"? (without the progress bar)

  • It's possible to set an image as a splash screen for an Android or iOS export. But there is no such option for desktop exports.

    Is there any way to show a static image or logo (without the progress bar) while the game is loading?

    Note, that I'm not talking about the Loader layout, I mean the initial screen which is shown immediately when the game starts, before the Loader layout.

  • This is great, thank you so much!

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  • This is not possible with events. The shortest code you can make is two actions:

    Set Player1Percentage to (character.Player=1 ? newValue : Player1Percentage)
    Set Player2Percentage to (character.Player=2 ? newValue : Player2Percentage)
    

    It's possible to refer variables by name in scripting.

    Or instead of global variables you can use a dictionary. Then you will be able to get/set dictionary keys by name like "Player"&character.Player&"Percentage"

  • Since you didn't post your code, I can only suggest studying the official turret examples in Construct 3.

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dop2000

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