dop2000's Recent Forum Activity

  • RODInteractive

    This can be done fairly easy, but it depends on how you build you grid.

    Have you seen the FAQ? There are a few examples of grid movement:

  • You can try changing the Orientation preference value to "sensorLandscape" or "sensor".

    But there is no guarantee that this will work.

  • brunopalermo

    Actually "Between angles 0 and 45" will include 0-44.999999999

    This is likely to allow creating several consecutive conditions:

    If Between angles 0 and 45 -> do something

    If Between angles 45 and 90 -> do something else

    So I think this is not a bug, but rather a poorly documented feature.

  • See, it's probably because you are a native English speaker and I'm not

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  • , I personally think that all "between" conditions should always include both bounds.

    For example, in all SQL dialects (MS SQL, MYSQL, PL/SQL) the BETWEEN operator is inclusive.

  • Try this plugin for getting system date and time:

  • Try creating "System->Is between values" event in C2.

    You'll see that it's inclusive of lower an upper bounds:

    lowbound <= num <=highbound

    I'm a bit late to the party, but I agree with Bruno and others.

    OP's attitude is terrible and the project is a complete mess. You can tell by simply looking at the file he posted - project is buried inside multiple sub-folders (\VARIABE_CLEANING\_NEWONE_USETHIS\windows splice in - Copy (10)) and includes a 4.5Mb backup file!

    And instead of creating a small capx to demonstrate the problem, he demanded Ashley to look for a potential bug in that pile of garbage?!

  • Not sure how Pin+ can help with setting the right angle.

    You can define another image point in your animation frames for weapon direction.

    See this picture:

    Red image point is where you position the gun.

    Blue image point is for setting the angle of the gun.

  • Create a Trail sprite with the same picture as your main character. Add Fade behavior with about 0.2s fade out time and set "Destroy after fade out=Yes" .

    When your main character sprite is flying, spawn that Trail sprite approximately every 0.05 seconds at character position, set random angle.

  • Thanks for the advice, I just found an easy solution.

    I can get "squished" position of each image point using this formula:

    squishedX = Sprite.x + (Sprite.ImagePointX(1)-Sprite.x)*squishFactor

    squishedY = Sprite.ImagePointY(1)

    It always helps to try to explain the problem to someone

  • No, I need a smooth tweened rotation. I actually only care about the movement of image points, the sprite itself is invisible

  • The picture explains it all:

    I have a round sprite (clock) that I need to rotate and display slightly squished, but only vertically.

    Is there an easy way to do it?

    I can't use Paster or similar plugin because I have lots of image points defined on the clock and I need to be able to read their coordinates.

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dop2000

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