"Set speed" sets momentary speed. It can be used to temporarily slow the object down (if acceleration is configured). Then the object will accelerate to max speed.
You can run this action on every tick, but it would be easier to just change max speed.
You can try this:
Set v to float(text)
Set text to replace(text, str(v), str(v*2))
Well, it's your local server that responds with error 400.
Are you testing in preview? Press F12 and check for error messages in console.
here is an example:
dropbox.com/scl/fi/j20trru3jzl3sbaij2dry/Gearbox.c3p
Global object should definitely maintain its instance variables. Check in Debug mode - the most common mistake with global objects is adding them to every layout, so you end up with multiple instances of them.
Probably this issue:
construct.net/en/forum/construct-3/general-discussion-7/help-today-construct-update-182656
We are using NWjs version 86, no Webview2.
Check gamepad settings in Steam, if there is an option to enable/disable Steam Input - try changing it.
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Our game is Steam Deck verified and works well with its gamepad. But the built-in gamepad starts glitching when any external gamepad is connected. Maybe that's what happening in your case - try to remove bluetooth controllers.
I never had to add any files or enable compatibility mode, linux64 export just works as is.
Have you tried in Desktop mode? Which NWjs version are you using? Try 86.
Also test by exporting a blank project without Steamworks or any other plugins.
Please post a screenshot of events.
If you are using random() expression, it returns a float number, so it will never be equal to another number. Use int(random(100)) if you need an integer number in the range from 0 to 99
Store all values in a dictionary, it will save you a lot of time.
howtoconstructdemos.com/easily-save-multiple-values-in-local-storage
Member since 26 May, 2016