MPPlantOfficial's Recent Forum Activity

  • So just make it to top 6 and I may not have to pay for APK building for a year?

    Sweet. Hope this is easier than it sounds.

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    Here is a link: https://www.construct.net/gb/tutorials/building-android-apps-apks-in-construct-3-19

    More info in manual: https://www.construct.net/gb/make-games/manuals/construct-3/overview/publishing-projects

    Those who own a C3 license will likely be best at giving you experiential opinions ( I don't, so can't really help much with exporting).

    Oh I see. They can be found in the dot net site. Thanks.

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    > Is there still a discount?

    >

    The discount is still available for licensed C2 users who have not claimed the discount previously.

    Where can I find the details on this discount?

    Also do you mind leading me to a page where I can find details about C3's Straight to APK exportation system that they're been talking about? Tried looking in tutorials section but couldn't find what I was looking for.

    SOrry. I haven't been here in while and haven't really kept up with the threads.

    Seriously considering getting C3 now since a lot of these APK builders are paid for anyway.

  • What type of game? Platformer? Top down?

    It's just a matter of increasing speed adding movement speed when player sprite collides with item sprite

  • A

    Also to explain why I used that:

    Chain.index is the order of the objects in the chain. 0 on one end up to say 10 on the other.

    Used with "for each ordered" it will loop over the objects from one end to the other.

    Hi guys I'm sorry to be revisiting this yet again but would you happen to know a way to create new chain links?

    The loop seems to be [for each chain order] using the family.

    I'm going to assume The order would be something like: Dot A Link 1,2,3...Link2-Dot B

    Newly spawned links seem to stick to the current active Dot and produce a weird effect. How do I spawn a link such that it sequences itself in between all link and link2?

  • Here. Use Skullgirls and Darkstalkers to inspire you:

  • Create global variable: IS_PAUSED.

    IS_PAUSED = 0

    Put All in-game events under this

    Pause button is pressed | Set IS_PAUSED = 1

  • A ? B : C is called ternary operator.

    It basically means "if A is true, then B, else C"

    I see. Thanks for explaining.

    For each chain ordered chain.index*dir

    --- do stuff

    For each chain ordered chain.index*-dir

    --- do stuff

    I used equations to cram it all together. It probably would be more readable utilizing functions. Maybe.

    Nice! I'm learning new stuff everyday!

    I was actually going for that approach as well however I did not know how I would be positioning the chainlinks for the second loop using their second image points as reference points.

    Thanks again, guys!

  • Fixed end version. Basically pulls one way, minus the last, then pulls the other way.

    https://www.dropbox.com/s/ecjsc9mmn509i ... .capx?dl=1

    Excellent capxs guys.

    I don't know what's happening here:

    chain.index*(loopindex("i")?-dir:dir)

    particularly the ("i")?-dir:dir part but I'm gonna study this example.

    It's impressive how you managed to do it without a second image point for the links as well.

  • Basically think of Chain Chomps from Mario / Zelda WITHOUT the gravity.

    As you can see, each link follows the head but stays grounded on the opposite end.

    If this is a nightmare to program now, how much more back then? XD

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  • Sorry, I didn't modify your capx, it's too complex.

    Oh I forgot to specify.

    I actually wanted one end to be grounded while the other one moves. That was the challenging part.

    I imagine it'll take something like 2 loops constantly following the moving chain while the "grounded" end "tugs back" at the same rate when max distance is exceeded.

    Speaking of which, I could start there:

    RedBox/Greenbox is dragging

    Distance Bar greater than or equal to [cumulative lengths of all chain links] | [some code to keep opposite box grounded.]

    This was my initial struggle

  • Here is what I came up with:

    https://www.dropbox.com/s/4ach2ss7ujtbx ... .capx?dl=0

    The code is quite dirty and can be optimized, but I hope you find it helpful.

    Gold! Sorry didn't reply earlier. I haven't gotten the chance to check back immediately.

    Thanks again! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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MPPlantOfficial

Member since 17 Feb, 2016

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