or set a mini Sprite pin rope to your shape Sprite and set the mini Sprite move angle same to your shape Sprite
set point for your Sprite shape and let the mini bullet Sprite move angle from point first to last
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bullet angle need +1 everytick
create a mini bullet SpriteC move angle from A TO B when C is overlaping A and B you can find the collision point
ok thanks
sometimes i need refresh tilemap ,and the physics Sprite will inside the tilemap
sometimes physics Sprite S it gets stuck inside physics tilemap,how to solve it
i know we can,t use pathfind in a infinite map ,but how to use pathfind in a rect outside layout
nice game
disable collision is global,how to unique?
why physics behavior can ,t disable collision for two instance of a object
,for examples Spritea Spriteb(1) Spriteb(2) ,Spritea can,t enable collision to Spriteb(1) and disable collision to Spriteb(2)
How to prevent function parameter loss when adding system wait 1 second in event
thanks
Member since 29 Jan, 2016