Lou Bagel's Recent Forum Activity

  • I'm sure every time someone shares their events you will need to customize some for your layout. I hear ya on the tutorials. I found a good one on it but can't find it again—there needs to be upvotes or something on tutorials so the more useful ones are easier to find.

  • I can't find the tutorial I used but here is what I did:

    Global Variable ControlPadTouchID (forgot to capture in the snip)

    I crossed out some unrelated events and highlighted the ones pertaining to ControlPadTouchID

    Basically there are three steps:

    • Anytime a touch starts it checks if it is touching the control pad. If so it changes the variable to the touch's ID
    • If the variable is not -1 then that touch's location will be tracked to determine which direction to move
    • Anytime a touch ends there will be a check to see if it was the touch ID stored in the variable. If it isn't then the control pad movement isn't interrupted. If it is then the variable will be set to -1 which stops step 2

    Should be able to make another global variable for the other controlpad/joystick and duplicate the events. The touches should be tracked separately and not interfere with each other.

  • Haven't looked at your capx yet but what I mean is tracking the touches so they don't affect each other. So you would have on touch ends & Touch ID equals X

    I haven't done two joysticks but I have done control pad and buttons, you can see by clicking the ninja picture in the middle of my signature. It took some testing and debugging but it is definitely possible

  • Have you tried using the debugger to monitor objects? Or creating a text box where you can append text as events fire? That can help you understand what is going on.

    Do you have an event that re-enables the platform behavior? Maybe that is firing and you don't realize it

  • Are you talking about once you reach the edge of one layout it loads the next layout?

  • Not sure this is enough info for anyone to help you. There is probably an event or action that you don't realize is affecting something.

  • Have you learned how to track touch ID?

  • If you are trying to reduce load time just for testing you could isolate what you are testing in a separate layout

  • What is the best way to store all these speeds as variables? So I can say set jump strength to standard/sprint/water/etc. instead of having to change in multiple places when tweaking. Can a dictionary take care of that? Or will I have to resort to instance variables for each?

  • Almost there on the swimming. Need to add something to not allow skipping across the top of the water though:

  • Sprite.CustomMovement.MovingAngle

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  • If moving in a straight line to destination then that would be the angle of movement. I haven't looked but would be surprised if there wasn't a property for angle of movement, making it simpler.

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Lou Bagel

Member since 7 Sep, 2015

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