Do you mean I show you steps to produce this bug? then just open that file I send you today preview it and scale up or down preview window a little and see.
Or do i share you a gif of this
yes this happen to penguin example I send you today, rescale the popup preview window.
pause now working but now it created a new bug
when we do preview If you rescale preview window then 1 remain visible and others go invisible. and this happens only if we did pause on startup
email send lucidqif@brashmonkey.com
lucid No, for that issue you should try with new project. As this project is old and pause was working then.
Create new project Import Animation, clone it several time, and do pause at starting.
Yes This is now working. Pause all animation on startup still not working. Previously it was pausing only one animation but now it pick random number of animations and doing pause it.
Sometime it picks all sometime few.
fixed a bug where scml objects would become invisible after a non-looping animation completed
I checked and found this bug is still there. On Animation Complete it becomes invisible.
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If i copy scml several times (5 copy) and on start of the layout i want to do pause all animations then only one animation is pausing and others not.
I tried by pick all, for each too but never worked
If I don't know total no of yellow tiles then "On start of the layout" I should count yellow tiles first by using loop as you shown in your example 2 and then I can use your example 1.
Thanks. I will try this
I have another question on tilemap. is there a way to count How many times a specific tile is repeated.
I want to trigger when player has overlapped all repeated tiles of "tile index 6"
yes its working
Thanks for help
I created walls using tilemap with solid behavior and a player inside walls. Now I want to do is When I press arrow keys once then player should keep moving until it collide with walls.
I tried using 8 direction but it move only single grid with key press. How can I do this?
Thanks
Member since 27 Aug, 2015